Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

CONTEXT // TRAUMA AND FACTUAL THREAT // CLAIM-LEVEL REVIEW

Trauma, Hypervigilance, and Secondary Psychotic Features

Trauma can produce intrusions, dissociation, hypervigilance, mistrust, and sometimes psychotic symptoms. The player must also test for factual stalking or coercive control.

PLAYER QUESTION Which experiences are trauma memories, which are current threat detections, and which are new interpretations not anchored to the event?
GAME MECHANIC

GAME BRIEFING

How this lens changes the investigation

Teresa Ibarra survived a failed courier route and was later followed by an actual recovery team. Her nervous system now treats many neutral cues as repetitions of the ambush. One follower is real; the belief that every passerby belongs to the same network is not established.

Observable clues

  • Intrusions, nightmares, startle, avoidance, dissociation, and hypervigilance linked to a traumatic event.
  • Psychotic symptoms that may extend beyond direct trauma reminders.
  • Body-based threat responses before a coherent explanation is formed.
  • Known stalking, coercive control, or operational monitoring that may coexist with trauma.
  • Changes in trust and spatial behavior around specific people or routes.

Evidence tests

  1. Map triggers separately from external surveillance indicators.
  2. Use trauma-informed interviewing with choice, pacing, and control over audience.
  3. Check physical evidence of stalking without forcing repeated retelling.
  4. Distinguish flashback, dissociation, intrusive memory, and hallucination.
  5. Create a safety plan that remains useful whether the threat is confirmed or not.

Do not assume

  • That hypervigilance is irrational.
  • That all followers are imagined.
  • That one confirmed tail makes every cue operational.
  • That disclosure should be forced for the player’s timeline.
  • That avoidance proves deception.

Gameplay outcomes

  • Opens route-based surveillance gameplay tied to Teresa’s consent.
  • Changes which safehouse is trustworthy.
  • Rewards players who verify threat while reducing repeated exposure.
  • Can expose the recovery team without turning Teresa into bait.
Compartmented interpretation withheld

The elevated source set adds an operational explanation without replacing the public evidence chain.

Open access terminal
REAL-WORLD INTERPRETIVE

SOURCE PROVENANCE

The complete research remains traceable from every gameplay interpretation.

This lens turns research into plot evidence, interview choices, case consequences, and character behavior. It is a game-design interpretation rather than a diagnostic tool, and each source remains linked to the report passages that support it.