GAME BRIEFING
How this lens changes the investigation
Teresa Ibarra survived a failed courier route and was later followed by an actual recovery team. Her nervous system now treats many neutral cues as repetitions of the ambush. One follower is real; the belief that every passerby belongs to the same network is not established.
Observable clues
- Intrusions, nightmares, startle, avoidance, dissociation, and hypervigilance linked to a traumatic event.
- Psychotic symptoms that may extend beyond direct trauma reminders.
- Body-based threat responses before a coherent explanation is formed.
- Known stalking, coercive control, or operational monitoring that may coexist with trauma.
- Changes in trust and spatial behavior around specific people or routes.
Evidence tests
- Map triggers separately from external surveillance indicators.
- Use trauma-informed interviewing with choice, pacing, and control over audience.
- Check physical evidence of stalking without forcing repeated retelling.
- Distinguish flashback, dissociation, intrusive memory, and hallucination.
- Create a safety plan that remains useful whether the threat is confirmed or not.
Do not assume
- That hypervigilance is irrational.
- That all followers are imagined.
- That one confirmed tail makes every cue operational.
- That disclosure should be forced for the player’s timeline.
- That avoidance proves deception.
Gameplay outcomes
- Opens route-based surveillance gameplay tied to Teresa’s consent.
- Changes which safehouse is trustworthy.
- Rewards players who verify threat while reducing repeated exposure.
- Can expose the recovery team without turning Teresa into bait.
The elevated source set adds an operational explanation without replacing the public evidence chain.
Open access terminal