Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

TACTICAL & PROTECTIVE // PROTECTIVE AND FIELD OPERATIONS

Tactical Medic

Provide care under threat while navigating command, consent, triage, transport, and evidence preservation. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Provide care under threat while navigating command, consent, triage, transport, and evidence preservation.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Prioritizes reversible life-saving action but knows care can be used for coercion, containment, or mission continuation.

Decision frame

Threat, objective, proportionality, route, time, medical need, consent, and extraction viability.

Social method

Clear commands, embodied reassurance, rehearsal, contingency, and selective disclosure.

Gameplay loop

Recon → plan → rehearse → execute → adapt within rules → extract → account for consequences.

Player leverage

Create safety, disclose constraints, and separate medical necessity from command convenience.

Common false read

Medical competence makes coercive choices ethical; it does not.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust grows through clear explanation and refusal to treat the patient as cargo.

EVIDENCE

Evidence behavior

Uses mechanism, vital signs, time, response, medication, and environmental exposure.

PLAYER

Useful approach

Create safety, disclose constraints, and separate medical necessity from command convenience.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Mission pressure can override consent or conceal a preventable injury.

Breaking condition

A command requires preventable harm or abandons someone the persona was tasked to protect.

Recovery path

After-action truth, medical care, moral repair, and restored civilian rhythms.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

OperationsActivated

A dormant mission, contingency, loyalty, or protective protocol becomes behaviorally dominant.

The character may become more capable and less socially available; the server’s facts still govern outcomes. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
OperationsExtracting

The persona is leaving a compromised environment while preserving life, evidence, or network separation.

Timing, capacity, consent, and what gets left behind become the puzzle. Open transition record
RecoveryStabilizing

Immediate threat or dysregulation is being reduced enough for choice and orientation to return.

Player gains better evidence by reducing pressure rather than winning an argument. Open transition record
RecoveryReintegrating

The persona is rebuilding ordinary life, relationships, identity, and responsibility after operation, injury, exposure, or crisis.

Long-horizon consequences replace instant cure; player choices determine what can be rebuilt. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite