GAME MECHANIC
Analytical FoundationsDivide a statement into observation, interpretation, source, confidence, alternative explanation, and consequence before deciding what it means.
- Player goal
- Prevent one vivid claim from collapsing several different evidence questions into one answer.
- Characters
- Analyst, Witness, Handler, Clinical Gatekeeper, Records Officer
Open protocol →Analytical FoundationsConstruct multiple non-trivial explanations and identify evidence that can discriminate among them.
- Player goal
- Replace single-story certainty with a testable hypothesis set.
- Characters
- All-Source Analyst, Mole Hunter, Red-Team Challenger, Investigator
Open protocol →Source AnalysisRate source reliability separately from the credibility of the current information and show the path to knowledge.
- Player goal
- Keep a mixed-history source from becoming globally believed or globally discarded.
- Characters
- Source Validator, Journalist, Analyst, Institutional Witness
Open protocol →AttributionTreat access, action attribution, and motive as three separate evidentiary questions.
- Player goal
- Avoid turning permission plus a plausible motive into proof of conduct.
- Characters
- Counterintelligence Officer, Identity Custodian, Insider-Threat Investigator
Open protocol →Humane CommunicationAcknowledge fear, meaning, and uncertainty without confirming an unverified threat or dismissing the person.
- Player goal
- Maintain trust while keeping world facts honest and revisable.
- Characters
- Clinical Gatekeeper, Handler, Witness, Recovery Navigator
Open protocol →Humane CommunicationUse explicit consent for questions, proximity, sensory changes, note-taking, and optional support whenever immediate safety does not require otherwise.
- Player goal
- Preserve agency and obtain better information by making participation visible and revisable.
- Characters
- Interviewer, Recovery Navigator, Medic, Handler, Day-Room Mediator
Open protocol →Humane CommunicationReduce cognitive load by asking one concrete question, allowing processing time, and separating follow-ups.
- Player goal
- Improve clarity without treating pauses, repetition, or incomplete answers as deception.
- Characters
- Interviewer, Debriefer, Clinical Gatekeeper, Source Validator
Open protocol →Humane CommunicationBegin with something both participants can inspect together before discussing disputed meaning.
- Player goal
- Create a common reference point without requiring the person to abandon their interpretation.
- Characters
- Witness, Analyst, Mediator, Clinical Gatekeeper
Open protocol →Humane CommunicationLower avoidable cognitive and sensory load before demanding more interpretation, disclosure, or decision-making.
- Player goal
- Create conditions in which the person and the player can process evidence without using force or humiliation.
- Characters
- Mediator, Medic, Recovery Navigator, Protective Specialist
Open protocol →Decision GovernanceProvide a documented way to challenge a claim, introduce counterevidence, correct a record, and review the consequence.
- Player goal
- Make analytical error repairable instead of hiding it behind authority or game progression.
- Characters
- Records Officer, Oversight Reviewer, Investigator, Institutional Witness
Open protocol →Bias and InterpretationCheck language, gesture, honorific, naming, family, institutional, and historical context before treating difference as deception, pathology, or disloyalty.
- Player goal
- Reduce false positives caused by cultural unfamiliarity and translation loss.
- Characters
- Language Officer, Cultural Adviser, Analyst, Handler
Open protocol →Influence AnalysisSlow emotional amplification, trace claims laterally, identify source laundering, and preserve corrections before sharing a conclusion.
- Player goal
- Keep an influence operation from using urgency, identity threat, or repetition to control player decisions.
- Characters
- Media Analyst, OSINT Researcher, Journalist, Information Integrity Researcher
Open protocol →Source AnalysisTrace a claim to its origin, transformations, custody, publication context, and dependency chain.
- Player goal
- Know whether several documents are independent evidence or different presentations of one origin.
- Characters
- Archive Custodian, Analyst, Journalist, Digital Forensics Investigator
Open protocol →Source AnalysisCheck that a citation exists, says what the page claims, supports the relevant scope, and has not been copied from an unrelated or private source.
- Player goal
- Make research links useful evidence rather than decorative authority.
- Characters
- Analyst, Editor, Educator, Source Validator
Open protocol →Character AnalysisSeparate identity, role, access, cover, loyalty, need, reasoning, trust, state, evidence behavior, and plot function before deciding what a character is doing.
- Player goal
- Build a layered persona model that stays useful when one label is wrong.
- Characters
- Handler, Analyst, Clinical Gatekeeper, Deep-Cover Operative, Institutional Witness
Open protocol →CounterintelligenceDetermine whether changed behavior comes from stable function, new tasking, exposure, coercion, injury, or a temporary psychological state.
- Player goal
- Avoid both false accusation and false reassurance when a character stops acting like their established role.
- Characters
- Counterintelligence Investigator, Compromised Investigator, Identity-Strained Operative, Institutional Witness
Open protocol →Allegiance AnalysisMap institution, sponsor, ideology, money, family, handler, debt, coercion, affection, and temporary alliance as directional obligations.
- Player goal
- Predict which obligation will govern the next irreversible choice without assuming current obedience equals loyalty.
- Characters
- Double Agent, Mole, Defector, Coerced Insider, Loyal Opponent
Open protocol →Dialogue and TrustTrack cooperation, factual disclosure, emotional disclosure, operational disclosure, and irreversible trust as separate gates.
- Player goal
- Earn the exact kind of access needed without treating one intimate conversation as ownership of the character.
- Characters
- Walk-In Source, Reluctant Mentor, Truth Broker, Recovery-Oriented Source
Open protocol →Network AnalysisCompare directional trust, protection, fear, knowledge, manipulation, debt, and misidentification across three or more characters.
- Player goal
- Understand a persona through the network around them rather than one self-description.
- Characters
- Network Hinge, Truth Broker, Charming Manipulator, Conflicted Protector
Open protocol →Dynamic StateTrack the triggers, observable shifts, gameplay effects, and reversible exits among baseline, guarded, pressured, compromised, burned, disoriented, defecting, extracting, stabilizing, and reintegrating states.
- Player goal
- Respond to the active state without rewriting the character’s entire personality.
- Characters
- Identity-Strained Operative, Hypervigilant Survivor, Morally Injured Witness, Burned Asset
Open protocol →Evidence LabBuild one chronology across symptoms, mood, sleep, exposure, medical change, operational events, and institutional responses before choosing an explanation.
- Player goal
- Identify which theory best explains onset and change without erasing competing evidence.
- Characters
- Clinical-Intelligence Liaison, Acute-Episode Witness, Mood-State Operative, Medical-Cause Witness
Open protocol →Evidence LabBreak a large surveillance claim into independently testable observations and increase confidence only when sources are genuinely independent.
- Player goal
- Preserve accurate details without promoting an unsupported total theory.
- Characters
- Corroboration Specialist, Fixed-Belief Investigator, Trauma-Exposed Source, Records Integrity Clerk
Open protocol →Social InvestigationAcknowledge fear and need, state what the player can verify, and offer concrete choices without confirming an unverified threat or forcing a confession.
- Player goal
- Gain usable information while preserving dignity, honesty, and future trust.
- Characters
- Recovery Navigator, Trauma-Exposed Source, Acute-Episode Witness, Shared-Belief Pair
Open protocol →Psychological EvidenceCompare espionage beliefs with mood, energy, sleep need, speech, activity, guilt, hopelessness, and psychosis outside mood episodes.
- Player goal
- Separate valid operational work from episode-driven authority, guilt, or certainty.
- Characters
- Mood-State Operative, Signals Scheduler, Retired Liaison Officer, Longitudinal Psychosis Analyst
Open protocol →Protective TradecraftSeparate trauma reminders, body-based threat responses, present surveillance indicators, and new interpretations.
- Player goal
- Verify current threat without forcing re-exposure or turning the character into bait.
- Characters
- Trauma-Exposed Source, Surveillance Detection Specialist, Extraction Operator, Recovery Navigator
Open protocol →Medical EvidenceTest intoxication, withdrawal, medication change, and prolonged wakefulness against symptom onset without treating toxicology as a moral verdict.
- Player goal
- Determine what exposure plausibly contributed and what evidence remains after stabilization.
- Characters
- Exposure-Compromised Technician, Pharmacy Technician, Communications Technician, Medical-Cause Investigator
Open protocol →Medical EvidenceEscalate sudden or atypical psychosis when attention fluctuates, neurological signs appear, or illness, injury, medication, seizure, or toxic exposure may be involved.
- Player goal
- Prevent a medical emergency from being misfiled as behavior or counterintelligence compromise.
- Characters
- Medical-Cause Investigator, Forensic Neuropsychiatric Consultant, Neurocognitive Legacy Source, Tactical Medic
Open protocol →Social InvestigationMap mutual reinforcement, isolation, coercion, shared evidence, and independent agency across close relationships.
- Player goal
- Recover independent accounts without punishing the relationship or forcing a dominant/passive story.
- Characters
- Shared-Belief Pair, Housing Caseworker, Repair Technician, Shared-Belief Network Analyst
Open protocol →Psychological EvidenceCompare long-standing suspiciousness or interpersonal patterns with abrupt episodes, persistent psychosis, mood change, and actual betrayal.
- Player goal
- Avoid using a personality label as a mole detector or a substitute for access evidence.
- Characters
- Fixed-Belief Investigator, Counterintelligence Investigator, Clinical-Intelligence Liaison, Target Assessor
Open protocol →Psychological EvidenceTrack positive, negative, cognitive, disorganization, mood, function, recovery, and factual threat across time.
- Player goal
- Keep diagnostic uncertainty visible while preserving competence and real-world evidence.
- Characters
- Longitudinal Psychosis Analyst, OSINT Researcher, Clinical Timeline Analyst, Recovery Navigator
Open protocol →Evidence LabScore claims, sources, and collection conditions—not people. A witness can be accurate, mistaken, uncertain, and competent in different parts of the same account.
- Player goal
- Recover usable evidence without turning diagnosis, confidence, or status into a permanent reliability score.
- Characters
- Corroboration Specialist, Patient / Witness, Records Integrity Clerk, After-Action Investigator
Open protocol →Evidence IntegrityPreserve who observed what, when it was recorded, how language changed, and whether clinical data were merged, copied, redacted, or repurposed.
- Player goal
- Make the chart auditable without treating it as objective reality.
- Characters
- Clinical Timeline Analyst, Records Administrator, Cryptographic Archivist, Medical-Cause Investigator
Open protocol →Social InvestigationUse the shared room as a living evidence space without turning every conversation into interrogation.
- Player goal
- Learn who changes behavior around whom, preserve dignity, and create voluntary opportunities for disclosure.
- Characters
- Day Room Mediator, Patient / Witness, Handler, Counterintelligence Observer
Open protocol →Identity TradecraftTest whether a cover identity remains coherent across records, relationships, habits, finances, and digital history.
- Player goal
- Find the smallest contradiction that distinguishes a damaged life from an intentionally constructed one.
- Characters
- Legend Architect, Identity Cobbler, Records Administrator, Deep-Cover Operative
Open protocol →CounterintelligenceIdentify a leak through access, opportunity, controlled disclosures, and competing hypotheses instead of institutional panic.
- Player goal
- Produce an accusation that explains both incriminating and innocent evidence.
- Characters
- Mole-Hunt Investigator, Security Supervisor, Analyst, Double Agent
Open protocol →Field TradecraftWalk a route designed to generate observations rather than merely reach a destination.
- Player goal
- Determine whether a meeting is watched without confronting a possible follower or exposing the destination.
- Characters
- Surveillance Detection Specialist, Courier, Watcher, Counterintelligence Investigator
Open protocol →SignalsCombine fragmented transmissions, language, timing, channel behavior, and physical evidence.
- Player goal
- Identify the speaker and operational meaning without pretending a damaged intercept is complete.
- Characters
- Cryptologic Linguist, SIGINT Specialist, Technical Watcher, Analyst
Open protocol →HUMINTDecide what happens after a source is exposed: rescue, relocation, controlled disclosure, negotiated surrender, or abandonment.
- Player goal
- Protect the person and the network while confronting which promises the sponsoring organization will actually honor.
- Characters
- Burned Logistics Asset, Case Officer, Extraction Operator, Cut-Out
Open protocol →FININTFollow money through front companies, mixing, over-invoicing, item trades, and beneficial ownership.
- Player goal
- Find a reproducible paper trail that reveals access or coordination without assuming money explains motive.
- Characters
- Forensic Financial Analyst, Corporate Intelligence Director, Front-Company Administrator
Open protocol →DialogueAcknowledge fear and meaning without confirming an unverified belief or aggressively arguing it away.
- Player goal
- Gain usable information while preserving psychological safety and epistemic honesty.
- Characters
- Patient / Witness, Clinician, Day Room Mediator, Handler
Open protocol →OperationsRebuild a mission from the information available at each decision point, not from the certainty of the outcome.
- Player goal
- Identify corrective actions, concealed orders, and genuine responsibility without inventing a single convenient villain.
- Characters
- After-Action Reviewer, Extraction Operator, Paramilitary Operator, Analyst
Open protocol →PsychologyModel needs, access, pressure, self-narrative, loyalty, and boundaries without converting a person into a diagnosis or MICE label.
- Player goal
- Predict choices under specific conditions while retaining uncertainty and ordinary humanity.
- Characters
- Targeter, Case Officer, Forensic Analyst, Legend Architect
Open protocol →TradecraftMove information through a compartmented chain while limiting what any single participant can expose.
- Player goal
- Deliver or intercept material by understanding signals, custody, route discipline, and network knowledge.
- Characters
- Cut-Out, Courier, Case Officer, Surveillance Detection Specialist
Open protocol →Alliance PlayBuild a temporary coalition among factions that expect to betray one another after the immediate threat is contained.
- Player goal
- Share enough intelligence to stop the crisis while preserving leverage, verification, and exit options.
- Characters
- Liaison, Corporate Sponsor, Counterintelligence Investigator, Independent Operator
Open protocol →SignalsUse call signs, challenge phrases, timing, brevity, and read-back to communicate under pressure.
- Player goal
- Transmit unambiguous mission information while revealing as little network structure as possible.
- Characters
- Cryptologic Linguist, Courier, Technical Watcher
Open protocol →SurveillanceBuild a baseline before treating an event as anomalous.
- Player goal
- Discover which routine deviations are operational, personal, coerced, or ordinary.
- Characters
- Watcher, Analyst, Surveillance Detection Specialist
Open protocol →InvestigationKeep logs, documents, testimony, and artifacts useful by preserving origin, order, integrity, and uncertainty.
- Player goal
- Make evidence strong enough to survive hostile review and reveal tampering as a plot event.
- Characters
- Leak Investigator, After-Action Reviewer, Records Administrator, Forensic Analyst
Open protocol →