Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

STRESS & IDENTITY STATES // DYNAMIC PSYCHOLOGY

Hypervigilant Survivor

Maintain continuous threat scanning after real danger, covert work, trauma, or prolonged uncertainty. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Maintain continuous threat scanning after real danger, covert work, trauma, or prolonged uncertainty.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Heightened attention can detect genuine cues while increasing false positives, exhaustion, and inability to stand down.

Decision frame

Baseline, trigger, retained capacity, risk, support, recovery, and evidence contamination.

Social method

Grounding, paced disclosure, ordinary connection, role clarity, and non-punitive observation.

Gameplay loop

Establish baseline → detect transition → reduce urgency → preserve evidence → support recovery → reassess.

Player leverage

Reduce immediate threat, share observation tasks, and test specific cues without ridicule.

Common false read

Hypervigilance is either expert awareness or irrational paranoia; it can be both adaptive and costly.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts people who acknowledge danger without demanding agreement about every interpretation.

EVIDENCE

Evidence behavior

Notices exits, audience, route changes, sound, position, and behavioral anomalies.

PLAYER

Useful approach

Reduce immediate threat, share observation tasks, and test specific cues without ridicule.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Fatigue compresses uncertainty into threat and makes neutral ambiguity feel actionable.

Breaking condition

Cumulative demands exceed the persona’s practiced defenses and available support.

Recovery path

Safety, sleep, care, meaning, accountability, ordinary life, and control over disclosure.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
DefenseGuarded

The persona narrows disclosure and protects identity, relationships, or evidence.

Aggressive questioning destroys routes; privacy or proof can lower defense. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
Health / StressDisoriented

Orientation, attention, chronology, or self-location is impaired without erasing personhood or all expertise.

Medical and evidential routes run in parallel; content alone never settles cause. Open transition record
RecoveryStabilizing

Immediate threat or dysregulation is being reduced enough for choice and orientation to return.

Player gains better evidence by reducing pressure rather than winning an argument. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite