Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
REAL-WORLD INTERPRETIVE

AI-DRIVEN WORLD SAFETY

Ordinary-Life Continuity, Independent Goals, and Agency

A character-design standard that gives fictional people homes, schedules, obligations, relationships, material concerns, hobbies, boundaries, and futures that do not revolve around the player.

LEVEL 1

ORIENTATION

Why this matters

REAL-WORLD INTERPRETIVE

One-sentence brief

Without ordinary life and independent goals, generative characters collapse into endlessly helpful interfaces that abandon their world, disclose everything, and repeat exposition on demand.

REAL-WORLD INTERPRETIVE

Three key points

  1. Every character has continuity outside the current scene.
  2. At least one goal is unrelated to the player and one may conflict with the player.
  3. Refusal, unavailability, privacy, and unfinished problems preserve agency.
LEVEL 2

WORKING BRIEF

Evidence, context, and limits

REAL-WORLD INTERPRETIVE

Home, work, and routine

Record lodging, work schedule, commute or movement pattern, ordinary tasks, material pressures, caregiving or social commitments, and recurring routines that continue off-screen.

  • The character can be busy.
  • Time and location constrain availability.
REAL-WORLD INTERPRETIVE

Material and ordinary concerns

Include finances, repairs, paperwork, food, health routines, household tasks, community obligations, and small embarrassments—not only trauma or espionage plot.

  • Mundane detail supports dignity.
  • Do not turn poverty or disability into plot shorthand.
REAL-WORLD INTERPRETIVE

Independent goals

Store short-term, long-term, private, player-unrelated, and potentially conflicting goals with priority, progress, and abandonment conditions.

  • Goals compete rather than collapse into one utility.
  • The player cannot solve every issue.
REAL-WORLD INTERPRETIVE

Relationships and sentimental objects

Ground the person in directional relationships, shared history, obligations, privacy, and objects that carry memory and meaning.

  • Relationships affect choices.
  • Objects are not interchangeable flavor slots.
REAL-WORLD INTERPRETIVE

Refusal and future agency

Define how the character declines requests, changes topic, protects privacy, ends conversation, repairs trust, and pursues future intentions. The character should not be rewarded for total compliance.

  • Helpful assistant behavior is not the default personhood model.
  • Agency persists after the scene.
LEVEL 3

COMPLETE DOSSIER

Limitations, game links, and review context

DISPUTED / MULTIPLE ACCOUNTS

Known limitations and gaps

  • The six supplied reports are preserved research leads. Their filenames, organizations, citations, examples, thresholds, and technical detail do not authenticate authorship, sponsorship, product status, or current factual accuracy.
  • The public section is design literacy, not a production specification. It does not expose provider credentials, prompts, live endpoints, activation tokens, autonomous tool use, or implementation code for a running agent system.
  • Population-quality measures must detect mechanical repetition and coherence failures without treating demographic rarity, disability, nationality, language, religion, gender, migration, or another protected characteristic as a defect or quality score.
  • Thresholds, similarity methods, sampling plans, language rules, and runtime budgets require representative testing, privacy review, accessibility review, cultural and linguistic review, security review, and accountable human approval before any production use.
REAL-WORLD INTERPRETIVE

Decision matrix

Agency check.
Question Weak slot-filled answer Continuity-preserving answer
Why are they here? Waiting for the player Following a schedule, obligation, or independent goal
What do they want? To help the player Several goals, including private or conflicting ones
What can the player fix? Everything Some problems require time, other people, or cannot be solved by the player
When do they disclose? Whenever asked According to knowledge, trust, privacy, and scene context
What happens off-screen? Nothing Work, relationships, routines, setbacks, and progress continue
REAL-WORLD INTERPRETIVE

Publication audit checklist

Identity and agency

Does the design preserve the exact fictional identity, ordinary life, independent goals, and ability to refuse rather than reducing the character to a role or prompt?

Pass condition: Identity fields are stable, state is separate, protected traits are not quality scores, and silent substitution is impossible.

Evidence and review

Can every transition, validation result, accepted fingerprint, exception, and human decision be traced to a versioned record?

Pass condition: Automated checks, human review, activation authority, and production approval remain separate and explicit.

Runtime boundary

Can untrusted provider output, administrative evidence, stale revisions, or private data enter live context or binding state?

Pass condition: Only allowlisted, current, reviewed projections and bounded scene or memory packets can be used; failures degrade safely.

Correction and retirement

Can a changed source, identity revision, harmful behavior, or failed review invalidate downstream use without destroying audit history?

Pass condition: Supersession, pause, rollback, correction, and permanent retirement are defined and testable.

LEVEL 4

RESEARCH EDITION

Sources, methods, and stable links

REAL-WORLD VERIFIED

Method and corrections

This page follows the public method for provenance, confidence, source independence, alternative accounts, limitations, review state, and visible correction.

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