REAL-WORLD INTERPRETIVE
First-time visitor · 55 minutes
Build a vocabulary for requirements, disciplines, evidence, institutions, and oversight.
- /start-here
- /intelligence-cycle
- /disciplines
- /institutions
- /oversight
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REAL-WORLD INTERPRETIVE
Players and investigators · 60 minutes
Practice claim separation, competing hypotheses, corroboration, chain of custody, and due process.
- /method
- /counterintelligence
- /evidence-lab
- /case-files/shadow-chorus-persona-audit
- /field-manual/persona-decomposition
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CLINICAL EDUCATION — NOT DIAGNOSIS
All visitors · 70 minutes
Learn person-first, non-diagnostic ways to understand distress, support, safety, recovery, and representation.
- /mental-health
- /mental-health/psychosis
- /mental-health/trauma-and-ptsd-like-experiences
- /mental-health/recovery-accommodation-reintegration
- /representation
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GAME MECHANIC
RogueIntelligence.org players · 45 minutes
Separate identity, role, access, function, loyalty, state, relationships, claims, and evidence.
- /start-here
- /personas
- /character-atlas
- /relationships
- /characters/mara-ellison
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REAL-WORLD INTERPRETIVE
Players and governance readers · 65 minutes
Investigate leaks and insider risk without turning suspicion, diagnosis, or access into guilt.
- /counterintelligence
- /oversight
- /evidence-lab/role-state-separation
- /field-manual/mole-hunt
- /case-files/alliance-leak-investigation
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REAL-WORLD INTERPRETIVE
General public · 40 minutes
Trace provenance, source laundering, emotion, uncertainty, corrections, and competing accounts.
- /influence-and-disinformation
- /method
- /glossary
- /corrections
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REAL-WORLD INTERPRETIVE
Players and history readers · 45 minutes
Understand cover categories and legend consistency at a high, non-operational level.
- /covers
- /personas/dimensions
- /field-manual/legend-audit
- /operations/legend-house
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CLINICAL EDUCATION — NOT DIAGNOSIS
Character designers and players · 65 minutes
Keep occupational pressure, temporary state, mental health, relationships, and agency separate.
- /operational-psychology
- /mental-health
- /personas/states
- /character-atlas
- /representation
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GAME MECHANIC
Players · 50 minutes
Use three competing hypotheses to audit a contested persona assessment.
- /personas
- /operations/shadow-chorus
- /case-files/shadow-chorus-persona-audit
- /evidence-lab/role-state-separation
- /field-manual/relationship-triangulation
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REAL-WORLD INTERPRETIVE
Researchers and reviewers · 90 minutes
Review method, sources, complete public reports, corrections, and known limitations.
- /method
- /sources
- /wiki
- /corrections
- /about-the-companion
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REAL-WORLD INTERPRETIVE
Players, writers, and character designers · 125 minutes
Follow personhood, roles, motivations, loyalties, temporary states, relationships, operations, mental health, and recovery without reducing a character to one label.
- /human-npc-psychology
- /roles-motivations-operations
- /personas
- /personas/states
- /relationships
- /operational-psychology
- /mental-health
- /operations
- /registry
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REAL-WORLD INTERPRETIVE
Players, writers, and narrative investigators · 145 minutes
Follow one complete human system from ordinary life and role through motive, relationship, operational pressure, moral choice, aftermath, repair, and recovery.
- /human-systems
- /characters/mara-ellison/continuity
- /roles/psychology/patient-witness
- /motivation-map
- /relationships/atlas
- /operations/pressure-map
- /operations/project-glasshouse/aftermath
- /case-files/east-stairwell-incident/human-stakes
- /choice-consequences
- /mental-health/recovery-accommodation-reintegration
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