Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

SIGNALS & TECHNICAL // TECHNICAL COLLECTION

SIGINT Listener

Collect and interpret communications or electronic emissions without treating intercepted content as self-authenticating. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Collect and interpret communications or electronic emissions without treating intercepted content as self-authenticating.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Separates signal existence, sender, receiver, routing, intent, and meaning.

Decision frame

Signal path, timing, integrity, authorship, collection scope, alternative source, and operational consequence.

Social method

Precise demonstration, controlled tests, technical analogy, and reluctance to overstate attribution.

Gameplay loop

Detect → preserve → isolate → reproduce → attribute cautiously → correlate with human evidence.

Player leverage

Reproduce the signal through an independent path and correlate with human activity.

Common false read

Interception equals understanding; signals can be deceptive, partial, automated, or misattributed.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts repeatable capture and known channel behavior; distrusts attribution from content alone.

EVIDENCE

Evidence behavior

Preserves raw signal, timing, frequency, metadata, and collection conditions.

PLAYER

Useful approach

Reproduce the signal through an independent path and correlate with human activity.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Continuous exposure and mission urgency can turn ambiguity into personal threat or certainty.

Breaking condition

Being ordered to keep collecting when intervention could prevent harm.

Recovery path

Scope control, meaningful action, peer verification, and relief from continuous exposure.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
Health / StressDisoriented

Orientation, attention, chronology, or self-location is impaired without erasing personhood or all expertise.

Medical and evidential routes run in parallel; content alone never settles cause. Open transition record
RecoveryStabilizing

Immediate threat or dysregulation is being reduced enough for choice and orientation to return.

Player gains better evidence by reducing pressure rather than winning an argument. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite