Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

SIDE-BY-SIDE PERSON-FIRST REASONING

Compare people without turning difference into a score.

Place up to four authored RogueIntelligence.org characters beside one another. Compare what they need, fear, trust, protect, misread, and require for recovery—then inspect shared operations and directional relationships.

VISIBLE PEOPLE321 currently compared
GAME MECHANIC

BUILD THE VIEW

Choose two to four people.

The resulting URL is shareable. Empty slots are ignored, duplicate selections collapse to one person, and no profile or answer is stored.

Reset to core trio
Fiction-only boundary

This tool compares authored characters. It is not a template for diagnosing, ranking, recruiting, manipulating, or predicting real people.

FICTIONAL ROGUEINTELLIGENCE.ORG

PEOPLE IN VIEW

1 person compared as continuing characters.

Institutional role appears for orientation only. The human formulation remains the comparison source.

P-131

Darius Cole

Patient / Protective Custody Referral

Darius wants one promise to remain true after a career built on compartmented promises. His anger is less about being exposed than about discovering that every faction had already priced in his abandonment.

SecurityAbandonment aggressionNetwork-below-sponsor
GAME MECHANIC

COMPARISON MATRIX

Read the same question across different lives.

Similarity does not prove alliance. Difference does not prove conflict. Each field is a narrative coordinate, not a score.

Person-first psychology dimensions for the selected fictional characters
DimensionDarius Cole
Dominant needWhat are they trying to preserve, regain, or prove?Proof that he has not been abandoned
Self-storyWhich story makes their choices feel coherent to them?I kept everyone else moving; someone owes me the same.
Core fearWhich loss threatens identity rather than convenience?An extraction plan designed only to expose his contacts
Reasoning styleHow do they organize evidence and ambiguity?Practical network mapping and inventory-based recall
Trust strategyHow do they test, invite, limit, or repair closeness?Demands concrete commitments and tests them with low-value disclosures
Pressure responseWhat changes when attention and choice narrow?Paces load-bearing walls and asks for exact vehicle capacity
Actual moral boundaryWhat remains protected even when the declared rule changes?Still protects low-level couriers who never knew the larger network
Breaking conditionWhich combination of events can reorganize behavior?Hearing the official language of his own burn notice
Recovery pathWhat restores choice, connection, or functioning?A fulfilled small promise, food, sleep, and a plan with named contingencies
Blind spotWhich truth is hardest for this person to admit or perceive?Assumes every offer of care is a negotiation opening
GAME MECHANIC

SHARED PATTERNS

Repeated coordinates are starting points, not conclusions.

No normalized pattern is shared by two or more selected people. That absence does not mean they have nothing in common.

FICTIONAL ROGUEINTELLIGENCE.ORG

SHARED OPERATIONS

Pressure can connect people who understand the mission differently.

No visible operation contains at least two selected people.

FICTIONAL ROGUEINTELLIGENCE.ORG

DIRECTIONAL RELATIONSHIPS

One person’s trust does not establish reciprocity.

Only visible relationship records connecting the selected people appear below.

No visible directional relationship connects the current selection.