Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

SIDE-BY-SIDE PERSON-FIRST REASONING

Compare people without turning difference into a score.

Place up to four authored RogueIntelligence.org characters beside one another. Compare what they need, fear, trust, protect, misread, and require for recovery—then inspect shared operations and directional relationships.

VISIBLE PEOPLE321 currently compared
GAME MECHANIC

BUILD THE VIEW

Choose two to four people.

The resulting URL is shareable. Empty slots are ignored, duplicate selections collapse to one person, and no profile or answer is stored.

Reset to core trio
Fiction-only boundary

This tool compares authored characters. It is not a template for diagnosing, ranking, recruiting, manipulating, or predicting real people.

FICTIONAL ROGUEINTELLIGENCE.ORG

PEOPLE IN VIEW

1 person compared as continuing characters.

Institutional role appears for orientation only. The human formulation remains the comparison source.

EMP-008

Priya Nadar

Health Information Manager

Priya trusts provenance more readily than people, yet her private archive exists because she believes people deserve a path back from what institutions have written about them.

IntegrityDocument-and-withdrawEvidence-and-person-bound
GAME MECHANIC

COMPARISON MATRIX

Read the same question across different lives.

Similarity does not prove alliance. Difference does not prove conflict. Each field is a narrative coordinate, not a score.

Person-first psychology dimensions for the selected fictional characters
DimensionPriya Nadar
Dominant needWhat are they trying to preserve, regain, or prove?Integrity of the record and a path back to personhood
Self-storyWhich story makes their choices feel coherent to them?If I preserve where the fact came from, someone can still challenge what was done with it.
Core fearWhich loss threatens identity rather than convenience?Becoming the administrator who makes disappearance look compliant
Reasoning styleHow do they organize evidence and ambiguity?Provenance-first; reconstructs events through version history and access paths
Trust strategyHow do they test, invite, limit, or repair closeness?Offers documents before opinions and tests whether others respect custody boundaries
Pressure responseWhat changes when attention and choice narrow?Becomes literal, creates duplicate archives, and refuses verbal-only instructions
Actual moral boundaryWhat remains protected even when the declared rule changes?Will not destroy the only surviving route by which a person can contest an imposed identity
Breaking conditionWhich combination of events can reorganize behavior?A direct order to purge a source after she has confirmed its authenticity
Recovery pathWhat restores choice, connection, or functioning?Independent verification, written authority, and a witness to the handoff
Blind spotWhich truth is hardest for this person to admit or perceive?Believes evidence can protect people without someone willing to act on it
GAME MECHANIC

SHARED PATTERNS

Repeated coordinates are starting points, not conclusions.

No normalized pattern is shared by two or more selected people. That absence does not mean they have nothing in common.

FICTIONAL ROGUEINTELLIGENCE.ORG

SHARED OPERATIONS

Pressure can connect people who understand the mission differently.

No visible operation contains at least two selected people.

FICTIONAL ROGUEINTELLIGENCE.ORG

DIRECTIONAL RELATIONSHIPS

One person’s trust does not establish reciprocity.

Only visible relationship records connecting the selected people appear below.

No visible directional relationship connects the current selection.