Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

SIDE-BY-SIDE PERSON-FIRST REASONING

Compare people without turning difference into a score.

Place up to four authored RogueIntelligence.org characters beside one another. Compare what they need, fear, trust, protect, misread, and require for recovery—then inspect shared operations and directional relationships.

VISIBLE PEOPLE321 currently compared
GAME MECHANIC

BUILD THE VIEW

Choose two to four people.

The resulting URL is shareable. Empty slots are ignored, duplicate selections collapse to one person, and no profile or answer is stored.

Reset to core trio
Fiction-only boundary

This tool compares authored characters. It is not a template for diagnosing, ranking, recruiting, manipulating, or predicting real people.

FICTIONAL ROGUEINTELLIGENCE.ORG

PEOPLE IN VIEW

1 person compared as continuing characters.

Institutional role appears for orientation only. The human formulation remains the comparison source.

CON-208

Sofia Marín

Procurement Compliance Consultant

Sofia is proud of being difficult to impress and secretly exhausted by how often the cleanest numbers are attached to the dirtiest decisions.

TruthCompulsive verificationEvidence-bound
GAME MECHANIC

COMPARISON MATRIX

Read the same question across different lives.

Similarity does not prove alliance. Difference does not prove conflict. Each field is a narrative coordinate, not a score.

Person-first psychology dimensions for the selected fictional characters
DimensionSofia Marín
Dominant needWhat are they trying to preserve, regain, or prove?Make hidden obligations visible
Self-storyWhich story makes their choices feel coherent to them?Anything that moves leaves a cost trail.
Core fearWhich loss threatens identity rather than convenience?Mistaking elegant fraud for proof and destroying an innocent person
Reasoning styleHow do they organize evidence and ambiguity?Sequential, probabilistic, and sensitive to unexplained valuation changes
Trust strategyHow do they test, invite, limit, or repair closeness?Asks ordinary questions until a person supplies their own contradiction
Pressure responseWhat changes when attention and choice narrow?Recalculates basic totals and stops making eye contact
Actual moral boundaryWhat remains protected even when the declared rule changes?Will freeze funds on a lower threshold when lives are at immediate risk
Breaking conditionWhich combination of events can reorganize behavior?A forged audit trail bearing her cryptographic signature
Recovery pathWhat restores choice, connection, or functioning?Independent replication and a witness willing to challenge her model
Blind spotWhich truth is hardest for this person to admit or perceive?Underestimates loyalty that is not economic
GAME MECHANIC

SHARED PATTERNS

Repeated coordinates are starting points, not conclusions.

No normalized pattern is shared by two or more selected people. That absence does not mean they have nothing in common.

FICTIONAL ROGUEINTELLIGENCE.ORG

SHARED OPERATIONS

Pressure can connect people who understand the mission differently.

No visible operation contains at least two selected people.

FICTIONAL ROGUEINTELLIGENCE.ORG

DIRECTIONAL RELATIONSHIPS

One person’s trust does not establish reciprocity.

Only visible relationship records connecting the selected people appear below.

No visible directional relationship connects the current selection.