Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

SIDE-BY-SIDE PERSON-FIRST REASONING

Compare people without turning difference into a score.

Place up to four authored RogueIntelligence.org characters beside one another. Compare what they need, fear, trust, protect, misread, and require for recovery—then inspect shared operations and directional relationships.

VISIBLE PEOPLE321 currently compared
GAME MECHANIC

BUILD THE VIEW

Choose two to four people.

The resulting URL is shareable. Empty slots are ignored, duplicate selections collapse to one person, and no profile or answer is stored.

Reset to core trio
Fiction-only boundary

This tool compares authored characters. It is not a template for diagnosing, ranking, recruiting, manipulating, or predicting real people.

FICTIONAL ROGUEINTELLIGENCE.ORG

PEOPLE IN VIEW

1 person compared as continuing characters.

Institutional role appears for orientation only. The human formulation remains the comparison source.

P-133

Teresa Ibarra

Patient / Protective Custody Referral

Teresa wants control over where she sits, who enters, and whether her route history is used again. She is protective, mechanically skilled, and tired of being treated as both bait and evidence.

SafetyTrauma-linked hypervigilancePerson-bound
GAME MECHANIC

COMPARISON MATRIX

Read the same question across different lives.

Similarity does not prove alliance. Difference does not prove conflict. Each field is a narrative coordinate, not a score.

Person-first psychology dimensions for the selected fictional characters
DimensionTeresa Ibarra
Dominant needWhat are they trying to preserve, regain, or prove?Control the conditions under which her route history is used
Self-storyWhich story makes their choices feel coherent to them?Survival does not make me public property.
Core fearWhich loss threatens identity rather than convenience?Being turned into bait by people who call exposure protection
Reasoning styleHow do they organize evidence and ambiguity?Spatial threat mapping and body-first anomaly detection
Trust strategyHow do they test, invite, limit, or repair closeness?Tests whether others honor small boundaries before sharing high-value details
Pressure responseWhat changes when attention and choice narrow?Tracks exits, misreads neutral approach as containment, and becomes unable to separate current cues from the ambush
Actual moral boundaryWhat remains protected even when the declared rule changes?Will return if another courier is trapped and she controls the plan
Breaking conditionWhich combination of events can reorganize behavior?Discovery that the safehouse itself was used to identify her contacts
Recovery pathWhat restores choice, connection, or functioning?Choice, predictable space, trusted accompaniment, verified route evidence, and non-forced pacing
Blind spotWhich truth is hardest for this person to admit or perceive?Assumes every protective restriction is preparation for reuse
GAME MECHANIC

SHARED PATTERNS

Repeated coordinates are starting points, not conclusions.

No normalized pattern is shared by two or more selected people. That absence does not mean they have nothing in common.

FICTIONAL ROGUEINTELLIGENCE.ORG

SHARED OPERATIONS

Pressure can connect people who understand the mission differently.

No visible operation contains at least two selected people.

FICTIONAL ROGUEINTELLIGENCE.ORG

DIRECTIONAL RELATIONSHIPS

One person’s trust does not establish reciprocity.

Only visible relationship records connecting the selected people appear below.

No visible directional relationship connects the current selection.