Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

COVER, IDENTITY & LOGISTICS // OPERATIONAL SUPPORT

Cut-Out

Keep network endpoints separated by moving only the information, signal, or item needed for one transfer. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Keep network endpoints separated by moving only the information, signal, or item needed for one transfer.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Survives by knowing less than either side and by recognizing changed signals before contact.

Decision frame

Consistency, deniability, need-to-know, route risk, recoverability, and cascading exposure.

Social method

Low-visibility service, compartmented instructions, routine credibility, and practical reciprocity.

Gameplay loop

Build legend or route → backstop → test → use → monitor strain → repair, burn, or extract.

Player leverage

Respect minimum knowledge and prove the next step is authentic without demanding endpoint names.

Common false read

Limited context means low importance; a cut-out can be the single failure point protecting an entire network.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust is procedural and compartment-specific; personal curiosity is an operational hazard.

EVIDENCE

Evidence behavior

Reads route, timing, recognition signals, surveillance, and unexpected context.

PLAYER

Useful approach

Respect minimum knowledge and prove the next step is authentic without demanding endpoint names.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Pressure produces route abandonment, frozen contact, or unauthorized attempts to learn the larger picture.

Breaking condition

A client treats support personnel as expendable or a single identity failure exposes many lives.

Recovery path

Network separation, truthful accounting, new documentation, and control over reentry.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
OperationsActivated

A dormant mission, contingency, loyalty, or protective protocol becomes behaviorally dominant.

The character may become more capable and less socially available; the server’s facts still govern outcomes. Open transition record
OperationsCompromised

An adversary or institution can now predict, coerce, expose, or control part of the persona’s behavior.

Player can exploit, rescue, or falsely accuse; evidence of control matters. Open transition record
ExposureBurned

The persona’s cover, network position, or deniability has failed.

Every contact has cost; prior allies may become risks or lifelines. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite