Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

CLINICAL & INSTITUTIONAL // CLINICAL AND INSTITUTIONAL POWER

Institutional Witness

Observe routines, deviations, access, language, and harm from below the level allowed to define official truth. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Observe routines, deviations, access, language, and harm from below the level allowed to define official truth.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Knows ordinary patterns deeply but often lacks complete context and protection.

Decision frame

Capacity, consent, safety, urgency, confidentiality, evidence, least coercive option, and dual loyalty.

Social method

Stabilization, observation, protected conversation, collaborative explanation, and documented uncertainty.

Gameplay loop

Observe → reduce urgency → separate claim from state → preserve evidence → offer choices → revisit longitudinally.

Player leverage

Verify one mundane detail and protect them from becoming the whole case.

Common false read

Low status means low reliability; local routine can be decisive evidence.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust depends on whether the listener can preserve employment, safety, and dignity.

EVIDENCE

Evidence behavior

Offers fine-grained baseline observations, social context, and practical contradictions.

PLAYER

Useful approach

Verify one mundane detail and protect them from becoming the whole case.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Retaliation or public doubt can produce withdrawal, overstatement, or fragmented disclosure.

Breaking condition

Being ordered to weaponize care or discovering that treatment records were operational cover.

Recovery path

Restored consent, independent review, continuity of care, and accountability for coercion.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipTesting

The persona creates low-cost trials to see whether the player protects evidence, respects limits, and keeps promises.

Passing different tests unlocks cooperation, disclosure, or operational trust separately. Open transition record
DisclosureWithholding

The persona deliberately retains information they could provide.

Player must identify the protected interest; coercion may create contaminated disclosure. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite