Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

CORPORATE, PRIVATE & INDEPENDENT // NON-STATE INTELLIGENCE

Investigative Journalist

Develop and publish evidence of wrongdoing while protecting sources and surviving legal, financial, and physical pressure. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Develop and publish evidence of wrongdoing while protecting sources and surviving legal, financial, and physical pressure.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Treats publication as an irreversible operational act requiring verification, context, and proportionality.

Decision frame

Client interest, public interest, legal exposure, source protection, evidence value, and reputational survival.

Social method

Professional credibility, contract leverage, local networks, publication, and deniable brokerage.

Gameplay loop

Accept or discover mandate → obtain access → verify client → collect → choose buyer, court, public, or silence.

Player leverage

Offer corroboration, legal context, and a publication plan that protects the source’s agency.

Common false read

Journalism is cover by definition; journalists may investigate intelligence without serving an intelligence service.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts sources who permit corroboration and editors or allies who protect process rather than control outcome.

EVIDENCE

Evidence behavior

Builds documentary, testimonial, financial, and public-interest evidence with explicit source risk.

PLAYER

Useful approach

Offer corroboration, legal context, and a publication plan that protects the source’s agency.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Deadline, competition, or threat can produce premature publication or dangerous overexposure.

Breaking condition

Discovering that “independence” was subsidized or that truth will expose a protected source.

Recovery path

Transparent provenance, bounded clients, collective protection, and control over publication.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
DisclosureWithholding

The persona deliberately retains information they could provide.

Player must identify the protected interest; coercion may create contaminated disclosure. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
ExposureBurned

The persona’s cover, network position, or deniability has failed.

Every contact has cost; prior allies may become risks or lifelines. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite