Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

CLINICAL & INSTITUTIONAL // CLINICAL AND INSTITUTIONAL POWER

Medical-Cause Investigator

Identify illness, injury, delirium, medication error, intoxication, withdrawal, sleep loss, or neurological change that may alter attention, perception, or behavior. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Identify illness, injury, delirium, medication error, intoxication, withdrawal, sleep loss, or neurological change that may alter attention, perception, or behavior.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Treats acute change and fluctuating attention as time-sensitive evidence while keeping operational investigation separate.

Decision frame

Capacity, consent, safety, urgency, confidentiality, evidence, least coercive option, and dual loyalty.

Social method

Stabilization, observation, protected conversation, collaborative explanation, and documented uncertainty.

Gameplay loop

Observe → reduce urgency → separate claim from state → preserve evidence → offer choices → revisit longitudinally.

Player leverage

Preserve both medical urgency and physical evidence rather than forcing one explanation first.

Common false read

A medical cause makes all claims false or an espionage anomaly makes medical review irrelevant.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts serial observations, medication and exposure timelines, physical findings, and collateral baseline.

EVIDENCE

Evidence behavior

Looks for onset, fluctuation, vital signs, infection, injury, substances, and reversible causes.

PLAYER

Useful approach

Preserve both medical urgency and physical evidence rather than forcing one explanation first.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Operational secrecy can delay care; diagnostic confidence can also erase genuine external threat.

Breaking condition

Being ordered to weaponize care or discovering that treatment records were operational cover.

Recovery path

Restored consent, independent review, continuity of care, and accountability for coercion.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
Health / StressDisoriented

Orientation, attention, chronology, or self-location is impaired without erasing personhood or all expertise.

Medical and evidential routes run in parallel; content alone never settles cause. Open transition record
RecoveryStabilizing

Immediate threat or dysregulation is being reduced enough for choice and orientation to return.

Player gains better evidence by reducing pressure rather than winning an argument. Open transition record
RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite