Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

CLINICAL & INSTITUTIONAL // CLINICAL AND INSTITUTIONAL POWER

Ward / Day-Room Mediator

Maintain a shared space where ordinary interaction, conflict, autonomy, observation, and de-escalation coexist. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Maintain a shared space where ordinary interaction, conflict, autonomy, observation, and de-escalation coexist.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Understands that audience, noise, status, and choice change what people can safely say.

Decision frame

Capacity, consent, safety, urgency, confidentiality, evidence, least coercive option, and dual loyalty.

Social method

Stabilization, observation, protected conversation, collaborative explanation, and documented uncertainty.

Gameplay loop

Observe → reduce urgency → separate claim from state → preserve evidence → offer choices → revisit longitudinally.

Player leverage

Respect the room baseline, offer choices, and avoid public humiliation.

Common false read

A social mediator is background staff; they often possess the best relational evidence.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust grows through fair process, exit options, and refusal to turn every conversation into interrogation.

EVIDENCE

Evidence behavior

Notices who changes behavior around whom, routine deviations, and social pressure.

PLAYER

Useful approach

Respect the room baseline, offer choices, and avoid public humiliation.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

A crisis can pull the mediator toward authority performance and away from the room’s actual needs.

Breaking condition

Being ordered to weaponize care or discovering that treatment records were operational cover.

Recovery path

Restored consent, independent review, continuity of care, and accountability for coercion.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
RecoveryStabilizing

Immediate threat or dysregulation is being reduced enough for choice and orientation to return.

Player gains better evidence by reducing pressure rather than winning an argument. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite