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GAME MECHANIC

ALLIANCE PLAY // PLAYER PROTOCOL

Crisis Alliance

Build a temporary coalition among factions that expect to betray one another after the immediate threat is contained.

OBJECTIVEShare enough intelligence to stop the crisis while preserving leverage, verification, and exit options.
GAME MECHANIC

Operational sequence

  1. Define the shared threat and minimum common objective.
  2. Partition intelligence by action need.
  3. Use reciprocal verification and time-limited commitments.
  4. Plan for defection without making cooperation impossible.
  5. Document who controls the post-crisis asset.

Failure states

  • Permanent trust assumptions
  • One faction controlling all verification
  • Secretly changing the coalition objective