Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety

LEARNING PATH // NARRATIVE DESIGNERS, GAME DEVELOPERS, SAFETY REVIEWERS, PRODUCERS, AND TECHNICAL WRITERS

Safe Synthetic Character Lifecycle

Move from person-first identity through provider evidence, validation, exact human review, activation boundaries, pause, supersession, and retirement.

Estimated total: 146 minutes

REAL-WORLD INTERPRETIVE Editorial synthesis or explanation derived from sources and explicitly open to correction.
Confidence
Moderate
Review
Editorial curation

Source boundary

This learning path is repository-authored curation of public educational routes. It records no participant testing, accepts no files or free text, sends no choices to a remote service, and grants no source authentication, specialist approval, accessibility certification, publication authority, activation authority, production approval, or tuning authority.

Current review status: Repository-authored WIP.23 synthesis — specialist review pending

REAL-WORLD INTERPRETIVE
02

Lifecycle States and Activation Gates

A finite-state model that keeps drafting, provider evidence, validation, human review, world authorization, live sessions, pause, supersession, and retirement distinct.

/game-systems/ai/lifecycle-state-and-activation-gates
REAL-WORLD INTERPRETIVE
03

Provider Evidence, Accepted Personas, and Activation Records

Why raw provider transactions, reviewed character projections, world authorization, and live-session evidence must be stored as different records.

/game-systems/ai/evidence-records-accepted-personas-and-activation-records
REAL-WORLD INTERPRETIVE
04

Identity Preservation, Unicode, and Name Order

A strict contract for preventing silent changes to names, age, pronouns, scripts, cultural name order, and request-to-response correlation.

/game-systems/ai/identity-preservation-unicode-and-name-order
REAL-WORLD INTERPRETIVE
05

Human-Review Sampling and Accountable Evidence

A review plan that combines risk-based selection, stratified population sampling, exact fingerprints, scoped reviewer roles, and visible closure evidence.

/game-systems/ai/human-review-sampling-and-accountable-evidence
REAL-WORLD INTERPRETIVE
06

Controller Disclosure, Runtime Context, and Prompt Boundaries

A player-facing and technical boundary for showing how a fictional character is controlled while excluding administrative evidence, hidden prompts, stale revisions, and unrelated private data from live context.

/game-systems/ai/controller-disclosure-runtime-context-and-prompt-boundaries
REAL-WORLD INTERPRETIVE
07

Pause, Retirement, Rollback, and Incident Response

Operational safeguards for removing a character revision from live use after outage, anomaly, harmful behavior, identity drift, privacy breach, or invalidated evidence.

/game-systems/ai/pause-retirement-rollback-and-incident-response
REAL-WORLD INTERPRETIVE
08

Non-Operational Boundary and No Activation Authority

Why the site publishes character-system literacy and governance while refusing to activate agents, expose provider integration, or imply production approval.

/game-systems/ai/non-operational-boundary-and-no-activation-authority