Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

HUMINT & RECRUITMENT // HUMAN INTELLIGENCE

Burned Asset

Possess valuable knowledge after cover, relationship, or deniability has failed. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Possess valuable knowledge after cover, relationship, or deniability has failed.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Every disclosure is weighed against immediate survival, abandoned obligations, and the possibility that rescue is another exploitation.

Decision frame

Motivation, access, suitability, welfare, operational risk, and a survivable exit.

Social method

Elicitation, calibrated reciprocity, protected attention, and long-horizon relationship management.

Gameplay loop

Spot → assess → develop → test → recruit or refuse → handle → protect, terminate, or extract.

Player leverage

Provide a credible route, clear terms, and control over what happens after extraction.

Common false read

A burned asset has nothing left to lose; they may have everything human left to lose.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust depends on concrete extraction behavior, not promises or prior service.

EVIDENCE

Evidence behavior

Evidence may be fragmented, urgent, self-protective, and uniquely valuable because the source no longer has access to refresh it.

PLAYER

Useful approach

Provide a credible route, clear terms, and control over what happens after extraction.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Narrows to survival, bargaining, concealment, or desperate truth transfer.

Breaking condition

Being forced to sacrifice a person for yield or discovering the relationship was never reciprocal.

Recovery path

Restored agency, honest boundaries, protected closure, and accountability for exploitation.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

ExposureBurned

The persona’s cover, network position, or deniability has failed.

Every contact has cost; prior allies may become risks or lifelines. Open transition record
StressCornered

The persona perceives no safe reversible option.

Player can widen options, exploit desperation, or trigger irreversible action. Open transition record
AllegianceDefecting

The persona is moving evidence, loyalty, or self-definition across an institutional boundary.

Protection, publication, exploitation, or abandonment create different arcs. Open transition record
OperationsExtracting

The persona is leaving a compromised environment while preserving life, evidence, or network separation.

Timing, capacity, consent, and what gets left behind become the puzzle. Open transition record
RecoveryReintegrating

The persona is rebuilding ordinary life, relationships, identity, and responsibility after operation, injury, exposure, or crisis.

Long-horizon consequences replace instant cure; player choices determine what can be rebuilt. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite