Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

HUMINT & RECRUITMENT // HUMAN INTELLIGENCE

Case Officer / Handler

Recruit, assess, task, protect, and eventually terminate or extract human sources. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Recruit, assess, task, protect, and eventually terminate or extract human sources.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Sees every relationship as both real human contact and an operational system with motivation, access, suitability, welfare, and compromise variables.

Decision frame

Motivation, access, suitability, welfare, operational risk, and a survivable exit.

Social method

Elicitation, calibrated reciprocity, protected attention, and long-horizon relationship management.

Gameplay loop

Spot → assess → develop → test → recruit or refuse → handle → protect, terminate, or extract.

Player leverage

Protect the source’s agency and demonstrate that you will accept “no” without punishment.

Common false read

Charm means sincerity, or manipulation means absence of care; a skilled handler may feel genuine care inside an exploitative structure.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Cooperation is cheap; operational trust requires repeated protection of the source when collection value argues otherwise.

EVIDENCE

Evidence behavior

Prefers human access, behavior over time, and contradictions between what a source can know and what they claim to know.

PLAYER

Useful approach

Protect the source’s agency and demonstrate that you will accept “no” without punishment.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Over-controls, compartmentalizes emotion, or sacrifices candor when source safety and institutional yield conflict.

Breaking condition

Being forced to sacrifice a person for yield or discovering the relationship was never reciprocal.

Recovery path

Restored agency, honest boundaries, protected closure, and accountability for exploitation.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipTesting

The persona creates low-cost trials to see whether the player protects evidence, respects limits, and keeps promises.

Passing different tests unlocks cooperation, disclosure, or operational trust separately. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
DisclosureWithholding

The persona deliberately retains information they could provide.

Player must identify the protected interest; coercion may create contaminated disclosure. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite