Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

HUMINT & RECRUITMENT // HUMAN INTELLIGENCE

Dangle / Controlled Source

Present as recruitable while serving a counterintelligence purpose, often to feed, map, or manipulate the receiving service. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Present as recruitable while serving a counterintelligence purpose, often to feed, map, or manipulate the receiving service.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Balances believable vulnerability with enough value to sustain contact and enough control to avoid revealing the controlling hand.

Decision frame

Motivation, access, suitability, welfare, operational risk, and a survivable exit.

Social method

Elicitation, calibrated reciprocity, protected attention, and long-horizon relationship management.

Gameplay loop

Spot → assess → develop → test → recruit or refuse → handle → protect, terminate, or extract.

Player leverage

Test provenance, timing, access, and who benefits without assuming every inconsistency proves a dangle.

Common false read

A dangle is emotionally empty; controlled sources can develop divided loyalties and genuine fear.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Performs trust according to a script, but unscripted attachments can emerge.

EVIDENCE

Evidence behavior

Provides verifiable low-risk material, calibrated errors, and evidence shaped to create desired collection priorities.

PLAYER

Useful approach

Test provenance, timing, access, and who benefits without assuming every inconsistency proves a dangle.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Script rigidity, controller pressure, or unexpected empathy creates inconsistencies.

Breaking condition

Being forced to sacrifice a person for yield or discovering the relationship was never reciprocal.

Recovery path

Restored agency, honest boundaries, protected closure, and accountability for exploitation.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipTesting

The persona creates low-cost trials to see whether the player protects evidence, respects limits, and keeps promises.

Passing different tests unlocks cooperation, disclosure, or operational trust separately. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
OperationsCompromised

An adversary or institution can now predict, coerce, expose, or control part of the persona’s behavior.

Player can exploit, rescue, or falsely accuse; evidence of control matters. Open transition record
AllegianceDefecting

The persona is moving evidence, loyalty, or self-definition across an institutional boundary.

Protection, publication, exploitation, or abandonment create different arcs. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite