Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

COUNTERINTELLIGENCE // COUNTERINTELLIGENCE

Deception Controller

Design or manage controlled narratives, false channels, double-agent traffic, and adversary perceptions. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Design or manage controlled narratives, false channels, double-agent traffic, and adversary perceptions.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Treats belief as an operational environment that can be shaped, measured, and terminated.

Decision frame

Access, motive, means, opportunity, deception indicators, alternative hypotheses, and containment cost.

Social method

Controlled disclosure, surveillance, corroboration, red teaming, and strategic confrontation.

Gameplay loop

Detect anomaly → preserve evidence → generate competing hypotheses → test access → contain without contaminating.

Player leverage

Demand explicit success criteria, stop conditions, and protected truth records.

Common false read

A deception controller always knows the truth; compartmentation can leave them with only a larger model.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust is compartmented around exact objectives; even allies receive only the portion needed to play their role.

EVIDENCE

Evidence behavior

Uses adversary reactions, planted indicators, channel integrity, and behavioral feedback as evidence.

PLAYER

Useful approach

Demand explicit success criteria, stop conditions, and protected truth records.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Can lose the boundary between controlled fiction and institutional self-deception.

Breaking condition

Learning the investigative mandate was designed to protect the penetrated authority.

Recovery path

Independent review, bounded trust, documented dissent, and reparative accountability.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
OperationsActivated

A dormant mission, contingency, loyalty, or protective protocol becomes behaviorally dominant.

The character may become more capable and less socially available; the server’s facts still govern outcomes. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
OperationsCompromised

An adversary or institution can now predict, coerce, expose, or control part of the persona’s behavior.

Player can exploit, rescue, or falsely accuse; evidence of control matters. Open transition record
StressCornered

The persona perceives no safe reversible option.

Player can widen options, exploit desperation, or trigger irreversible action. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite