Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

HUMINT & RECRUITMENT // HUMAN INTELLIGENCE

Deep-Cover Illegal

Live for years inside a fully backstopped identity with no overt institutional protection. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Live for years inside a fully backstopped identity with no overt institutional protection.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Survival depends on consistency across biography, language, habits, finances, relationships, digital history, and emotional performance.

Decision frame

Motivation, access, suitability, welfare, operational risk, and a survivable exit.

Social method

Elicitation, calibrated reciprocity, protected attention, and long-horizon relationship management.

Gameplay loop

Spot → assess → develop → test → recruit or refuse → handle → protect, terminate, or extract.

Player leverage

Give control over names, disclosure timing, and the possibility of a life not owned by either identity.

Common false read

The cover is only a costume; the deeper truth is that a lived cover becomes part of the person.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust is dangerous because intimacy increases both human meaning and exposure risk.

EVIDENCE

Evidence behavior

Notices social proof, surveillance, cultural mismatch, and identity collisions before explicit threats.

PLAYER

Useful approach

Give control over names, disclosure timing, and the possibility of a life not owned by either identity.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Identity boundaries erode; ordinary affection can conflict with mission and original self.

Breaking condition

Being forced to sacrifice a person for yield or discovering the relationship was never reciprocal.

Recovery path

Restored agency, honest boundaries, protected closure, and accountability for exploitation.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

OperationsDormant

The persona is maintaining ordinary life while an operational capability or obligation remains inactive.

Player can discover preparation without proving an active conspiracy. Open transition record
InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
OperationsActivated

A dormant mission, contingency, loyalty, or protective protocol becomes behaviorally dominant.

The character may become more capable and less socially available; the server’s facts still govern outcomes. Open transition record
Identity / StressIdentity Slippage

Boundaries between original identity, cover identity, institutional label, or practiced role become unstable.

Player can anchor continuity, exploit confusion, or misidentify a genuine operational cue. Open transition record
ExposureBurned

The persona’s cover, network position, or deniability has failed.

Every contact has cost; prior allies may become risks or lifelines. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite