Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

COUNTERINTELLIGENCE // COUNTERINTELLIGENCE

Defector Debriefer

Extract usable knowledge from a person crossing sides while testing deception and protecting welfare. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Extract usable knowledge from a person crossing sides while testing deception and protecting welfare.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Balances rapport, exhaustive chronology, source validation, trauma, motive, and the receiving service’s appetite for confirmation.

Decision frame

Access, motive, means, opportunity, deception indicators, alternative hypotheses, and containment cost.

Social method

Controlled disclosure, surveillance, corroboration, red teaming, and strategic confrontation.

Gameplay loop

Detect anomaly → preserve evidence → generate competing hypotheses → test access → contain without contaminating.

Player leverage

Separate immediate safety from evidentiary testing and allow correction without humiliation.

Common false read

A defector’s first account should be complete and consistent; memory, secrecy, trauma, and strategic withholding complicate it.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust develops asymmetrically: the defector risks more while the debriefer controls conditions.

EVIDENCE

Evidence behavior

Seeks names, timelines, procedures, knowledge limits, and repeated accounts under different framing.

PLAYER

Useful approach

Separate immediate safety from evidentiary testing and allow correction without humiliation.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Can become punitive, over-identify, or force coherence when the source is exhausted or frightened.

Breaking condition

Learning the investigative mandate was designed to protect the penetrated authority.

Recovery path

Independent review, bounded trust, documented dissent, and reparative accountability.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RelationshipTesting

The persona creates low-cost trials to see whether the player protects evidence, respects limits, and keeps promises.

Passing different tests unlocks cooperation, disclosure, or operational trust separately. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
DisclosureWithholding

The persona deliberately retains information they could provide.

Player must identify the protected interest; coercion may create contaminated disclosure. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
RecoveryStabilizing

Immediate threat or dysregulation is being reduced enough for choice and orientation to return.

Player gains better evidence by reducing pressure rather than winning an argument. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite