Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

STRESS & IDENTITY STATES // DYNAMIC PSYCHOLOGY

Identity-Strained Operative

Experience conflict or slippage among original self, cover, role, institutional label, and lived relationships. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Experience conflict or slippage among original self, cover, role, institutional label, and lived relationships.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

The person is not simply choosing which identity is true; each may hold real memories, obligations, and affect.

Decision frame

Baseline, trigger, retained capacity, risk, support, recovery, and evidence contamination.

Social method

Grounding, paced disclosure, ordinary connection, role clarity, and non-punitive observation.

Gameplay loop

Establish baseline → detect transition → reduce urgency → preserve evidence → support recovery → reassess.

Player leverage

Anchor present choice, preserve names as claims, and restore control over disclosure.

Common false read

Identity strain is theatrical multiple personality or proof of deception.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust depends on others not forcing a premature identity verdict.

EVIDENCE

Evidence behavior

Name use, autobiographical inconsistency, mannerism shifts, and cover-specific competence become clues.

PLAYER

Useful approach

Anchor present choice, preserve names as claims, and restore control over disclosure.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Threat or reenactment can cause depersonalization, derealization, role reemergence, or memory discontinuity.

Breaking condition

Cumulative demands exceed the persona’s practiced defenses and available support.

Recovery path

Safety, sleep, care, meaning, accountability, ordinary life, and control over disclosure.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
Identity / StressIdentity Slippage

Boundaries between original identity, cover identity, institutional label, or practiced role become unstable.

Player can anchor continuity, exploit confusion, or misidentify a genuine operational cue. Open transition record
Health / StressDisoriented

Orientation, attention, chronology, or self-location is impaired without erasing personhood or all expertise.

Medical and evidential routes run in parallel; content alone never settles cause. Open transition record
RecoveryStabilizing

Immediate threat or dysregulation is being reduced enough for choice and orientation to return.

Player gains better evidence by reducing pressure rather than winning an argument. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite