Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

HUMINT & RECRUITMENT // HUMAN INTELLIGENCE

Principal Agent / Access Broker

Recruit or coordinate sub-sources and convert local networks into access without exposing the sponsoring service. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Recruit or coordinate sub-sources and convert local networks into access without exposing the sponsoring service.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Thinks in who knows whom, who can introduce whom, and which obligation makes a network move.

Decision frame

Motivation, access, suitability, welfare, operational risk, and a survivable exit.

Social method

Elicitation, calibrated reciprocity, protected attention, and long-horizon relationship management.

Gameplay loop

Spot → assess → develop → test → recruit or refuse → handle → protect, terminate, or extract.

Player leverage

Recognize their local authority and offer network safety rather than personal flattery.

Common false read

A broker is merely a middleman; in practice they may be the operational center of gravity.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust is distributed across favors and reputation rather than concentrated in one handler.

EVIDENCE

Evidence behavior

Treats relational topology, local routine, and informal debt as evidence.

PLAYER

Useful approach

Recognize their local authority and offer network safety rather than personal flattery.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Protects the network by sacrificing context, cutting links, or appearing less important than they are.

Breaking condition

Being forced to sacrifice a person for yield or discovering the relationship was never reciprocal.

Recovery path

Restored agency, honest boundaries, protected closure, and accountability for exploitation.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
DisclosureWithholding

The persona deliberately retains information they could provide.

Player must identify the protected interest; coercion may create contaminated disclosure. Open transition record
OperationsCompromised

An adversary or institution can now predict, coerce, expose, or control part of the persona’s behavior.

Player can exploit, rescue, or falsely accuse; evidence of control matters. Open transition record
ExposureBurned

The persona’s cover, network position, or deniability has failed.

Every contact has cost; prior allies may become risks or lifelines. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite