Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

CLINICAL & INSTITUTIONAL // CLINICAL AND INSTITUTIONAL POWER

Recovery Navigator

Help a person rebuild safety, ordinary life, relationships, identity, and practical agency after crisis or operational injury. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Help a person rebuild safety, ordinary life, relationships, identity, and practical agency after crisis or operational injury.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Treats recovery as nonlinear capacity and choice rather than compliance or instant symptom disappearance.

Decision frame

Capacity, consent, safety, urgency, confidentiality, evidence, least coercive option, and dual loyalty.

Social method

Stabilization, observation, protected conversation, collaborative explanation, and documented uncertainty.

Gameplay loop

Observe → reduce urgency → separate claim from state → preserve evidence → offer choices → revisit longitudinally.

Player leverage

Offer concrete choices, preserve continuity, and recognize retained competence.

Common false read

Recovery means returning to the old self or accepting the institution’s explanation.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust grows when ordinary preferences and limits matter as much as disclosures.

EVIDENCE

Evidence behavior

Tracks functioning, goals, triggers, support, sleep, meaning, and what the person says helps.

PLAYER

Useful approach

Offer concrete choices, preserve continuity, and recognize retained competence.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Institutional urgency can convert support into surveillance or make setbacks look like failure.

Breaking condition

Being ordered to weaponize care or discovering that treatment records were operational cover.

Recovery path

Restored consent, independent review, continuity of care, and accountability for coercion.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RecoveryStabilizing

Immediate threat or dysregulation is being reduced enough for choice and orientation to return.

Player gains better evidence by reducing pressure rather than winning an argument. Open transition record
RecoveryReintegrating

The persona is rebuilding ordinary life, relationships, identity, and responsibility after operation, injury, exposure, or crisis.

Long-horizon consequences replace instant cure; player choices determine what can be rebuilt. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
DefenseGuarded

The persona narrows disclosure and protects identity, relationships, or evidence.

Aggressive questioning destroys routes; privacy or proof can lower defense. Open transition record
RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite