Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

METHOD // PROVENANCE // CLAIM-LEVEL REVIEW

Fiction versus Real-World Source Status

Keeps verified fact, interpretation, dispute, historical case, lived-experience description, clinical education, RogueIntelligence.org fiction, and game mechanics visibly distinct.

PLAYER QUESTION What kind of claim is this, and what authority does that category actually carry?
GAME MECHANIC

GAME BRIEFING

How this lens changes the investigation

Dossier aesthetics must not make fiction look verified. Every public block receives one primary provenance label. Research can inform fiction without becoming canon, and fictional events cannot be cited as real-world evidence.

Observable clues

  • The primary provenance label and any confidence, date, jurisdiction, spoiler, or review qualifier.
  • Whether the source is a public educational edition, historical record, lived-experience account, clinical education, or authored game record.
  • Whether a statement is world fact, a character belief, an institutional allegation, a design interpretation, or a game mechanic.
  • Whether a deep link leads to public research or protected internal evidence.

Evidence tests

  1. Assign exactly one primary provenance label to each public content block.
  2. State when sources disagree or evidence is limited.
  3. Keep fictional canon and real-world educational claims in separate fields.
  4. Prevent protected implementation or provider material from entering public HTML.

Do not assume

  • Using “classified” styling as proof of authenticity.
  • Presenting a character’s diagnosis or belief as omniscient truth.
  • Treating research inspiration as canonical plot fact.
  • Publishing internal architecture because it exists in the report vault.

Gameplay outcomes

  • Lets visitors learn without confusing the game with real institutions or clinical guidance.
  • Preserves public trust and source traceability.
  • Keeps spoiler compartments additive rather than rewriting educational fact.

FICTIONAL PRACTICE // NO ANSWER STORED

Work the lens before revealing the reasoning

A GLASSHOUSE dossier states that Meridian altered a clinical record, while a public methodology page explains how institutional records can contain incentives and error.

Card A · Fictional record

Meridian altered the record in the authored game case.

Card B · Real-world interpretive lesson

Institutions may have incentives that shape records.

Card C · Clinical education

A diagnosis does not decide whether an event happened.

Card D · Game mechanic

GLASSHOUSE reveals an additional fictional source set.

Your analytical task

Label each card without allowing one category to prove another.

Reveal the worked result and explanation

Defensible result

The cards remain FICTIONAL ROGUEINTELLIGENCE.ORG, REAL-WORLD INTERPRETIVE, CLINICAL EDUCATION — NOT DIAGNOSIS, and GAME MECHANIC respectively.

Why

  • The fictional alteration is canon only inside the authored story.
  • The real-world lesson is broader and evidence-limited.
  • The clinical boundary is educational, not diagnostic.
  • The unlock mechanism has no authority over real-world claims.

Common reasoning failure

Letting a convincing dossier design blur fiction, research, clinical education, and gameplay into one authority layer.

Accessibility: The exercise is a static text comparison followed by an optional disclosure containing the worked reasoning. No answer is submitted, scored, timed, or stored.

Privacy: The exercise runs entirely as rendered HTML. PsychologicalWar.org does not receive or retain a visitor answer.

Compartmented interpretation withheld

The elevated source set adds an operational explanation without replacing the public evidence chain.

Open access terminal
REAL-WORLD INTERPRETIVE

SOURCE PROVENANCE

The complete research remains traceable from every gameplay interpretation.

This lens turns research into plot evidence, interview choices, case consequences, and character behavior. It is a game-design interpretation rather than a diagnostic tool, and each source remains linked to the report passages that support it.