Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

COUNTERINTELLIGENCE // COUNTERINTELLIGENCE

Source Validator

Determine whether a source has claimed access, authentic reporting history, independence, and stable motivation. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Determine whether a source has claimed access, authentic reporting history, independence, and stable motivation.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Separates source identity, access, reporting, behavior, and controller influence instead of issuing one intuitive verdict.

Decision frame

Access, motive, means, opportunity, deception indicators, alternative hypotheses, and containment cost.

Social method

Controlled disclosure, surveillance, corroboration, red teaming, and strategic confrontation.

Gameplay loop

Detect anomaly → preserve evidence → generate competing hypotheses → test access → contain without contaminating.

Player leverage

Provide independent corroboration and preserve the ability to downgrade one claim without discarding the source.

Common false read

A validated source is truthful; validation establishes bounded confidence, not purity.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust belongs to specific reporting streams and conditions, not the whole person.

EVIDENCE

Evidence behavior

Compares knowledge boundaries, source chronology, corroboration, and incentive to fabricate.

PLAYER

Useful approach

Provide independent corroboration and preserve the ability to downgrade one claim without discarding the source.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

May reject valuable ambiguity to avoid sponsoring a deceptive source.

Breaking condition

Learning the investigative mandate was designed to protect the penetrated authority.

Recovery path

Independent review, bounded trust, documented dissent, and reparative accountability.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipTesting

The persona creates low-cost trials to see whether the player protects evidence, respects limits, and keeps promises.

Passing different tests unlocks cooperation, disclosure, or operational trust separately. Open transition record
DisclosureWithholding

The persona deliberately retains information they could provide.

Player must identify the protected interest; coercion may create contaminated disclosure. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite