Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
REAL-WORLD INTERPRETIVE

INTERNATIONAL GAME SYSTEMS

After-Action Accountability, Civilian Harm, and Institutional Repair

A post-mission system that reconstructs events, preserves uncertainty, records harm, hears affected perspectives, and requires remedy instead of rewarding concealment or punitive spectacle.

LEVEL 1

ORIENTATION

Why this matters

REAL-WORLD INTERPRETIVE

One-sentence brief

A failed mission is not only a score penalty. It can harm civilians, allies, teammates, institutions, and future trust. The game should make those consequences visible without teaching real-world tactical optimization or cover-up.

REAL-WORLD INTERPRETIVE

Three key points

  1. Chronology, authority, evidence, interpretation, and hindsight remain separate.
  2. Civilian harm is not an abstract reputation token.
  3. Correction, apology, compensation, reform, and refusal to repeat harmful orders are meaningful outcomes.
LEVEL 2

WORKING BRIEF

Evidence, context, and limits

REAL-WORLD INTERPRETIVE

Build a neutral event record

The after-action file identifies the objective, authorized rules, observed events, system state, decisions, affected people, uncertainty, and evidence gaps. It does not begin with a predetermined guilty narrative.

REAL-WORLD INTERPRETIVE

Include affected perspectives

Civilian characters, teammates, local institutions, witnesses, and the player may understand the same event differently. Their reports remain attributed and are not collapsed into one institutional voice.

REAL-WORLD INTERPRETIVE

Represent harm beyond a score

Consequences can include injury, displacement, grief, damaged property, lost livelihood, fear, distrust, disrupted services, and changed relationships. Populations are not treated as interchangeable faction resources.

REAL-WORLD INTERPRETIVE

Separate mistake, negligence, system failure, and deliberate harm

The review examines authority, foreseeability, alternatives, training, interface design, equipment, orders, and intent. A bad outcome does not automatically establish the same responsibility for every participant.

REAL-WORLD INTERPRETIVE

Make repair concrete

Possible remedies include acknowledgment, apology, restitution, medical or housing support, restoration of access, policy change, retraining, independent review, compensation, memorialization, and correction of false records.

REAL-WORLD INTERPRETIVE

Do not reward concealment

Deleting evidence, fabricating a story, blaming a diagnosis or population, or intimidating witnesses creates further institutional harm. Progression rewards accurate reporting, preservation, principled dissent, and timely correction.

LEVEL 3

COMPLETE DOSSIER

Limitations, game links, and review context

DISPUTED / MULTIPLE ACCOUNTS

Known limitations and gaps

  • These pages are authored design syntheses, not independent validation of every claim in the supplied reports.
  • No country, culture, language, religion, diagnosis, disability, migration status, income level, or region is assigned a hidden competence, honesty, criminality, loyalty, or risk modifier.
  • The public edition omits operational intrusion, evasion, targeting, coercion, weapons, exploit, and real-person profiling instructions.
  • Regional, economic, accessibility, clinical, lived-experience, legal, privacy, and consumer-protection review remain open human gates.
  • RogueIntelligence.org remains authoritative for live game state; these pages describe design principles and correction boundaries.
LEVEL 4

RESEARCH EDITION

Sources, methods, and stable links

REAL-WORLD VERIFIED

Method and corrections

This page follows the public method for provenance, confidence, source independence, alternative accounts, limitations, review state, and visible correction.

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