Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety

LEARNING PATH // AI GAME DESIGNERS, TRUST-AND-SAFETY TEAMS, CLINICAL AND LIVED-EXPERIENCE REVIEWERS, ACCESSIBILITY REVIEWERS, EDUCATORS, AND PLAYERS

AI NPC Reliability, Consent, and Cognitive Safety

Keep generative NPCs identifiable, bounded by authoritative game state, correctable, privacy-preserving, and unable to turn model error, flattery, distress, diagnosis, or player vulnerability into manipulation or punishment.

Estimated total: 176 minutes

CLINICAL EDUCATION — NOT DIAGNOSIS General education only. It does not diagnose, assess, treat, or predict an individual.
Confidence
Moderate
Review
Editorial curation
REAL-WORLD INTERPRETIVE
02

AI NPC Identity Disclosure, Consent, and Human–AI Boundaries

A clear rule that players can tell when they are interacting with an AI-controlled character, what the system can remember, and which decisions always remain deterministic or human-reviewed.

/international/game-systems/ai-npc-identity-disclosure-and-consent
REAL-WORLD INTERPRETIVE
03

Generative Mission Provenance and Safe Failure

A mission architecture in which generative text can add variation but cannot invent impossible objectives, nonexistent rewards, unsafe instructions, or unreviewable game-state claims.

/international/game-systems/generative-mission-provenance-and-safe-failure
REAL-WORLD INTERPRETIVE
04

AI Reliability, Corrections, Human Oversight, and Contestability

A lifecycle for testing, monitoring, correcting, overriding, and retiring generative NPC behavior without pretending that fluency is accuracy or that a model can adjudicate its own mistakes.

/international/game-systems/ai-reliability-corrections-and-human-oversight
REAL-WORLD INTERPRETIVE
05

Generative NPC Cost, Latency, Quotas, and Deterministic Fallbacks

A high-level architecture that protects conversation quality and operating budgets without exposing controller identity, manipulating players, or giving a language model authority over world state.

/international/game-systems/generative-npc-cost-latency-and-deterministic-fallbacks
CLINICAL EDUCATION — NOT DIAGNOSIS
06

Cognitive Safety, Reality Anchoring, and Respectful Support

A non-diagnostic safety framework for AI and fictional espionage content that avoids affirming frightening real-world beliefs, avoids humiliation, and routes urgent needs to human support.

/international/game-systems/cognitive-safety-reality-anchoring-and-support
CLINICAL EDUCATION — NOT DIAGNOSIS
07

Mental Health Is Not a Punishment, Crime Class, or Reliability Meter

A direct design prohibition against using hospitals, diagnoses, symptoms, treatment, distress, or help-seeking as carceral scenery, criminal status, forced-labor justification, or shorthand for danger.

/international/game-systems/mental-health-is-not-punishment
CLINICAL EDUCATION — NOT DIAGNOSIS
08

Mental Health

Continue this path in the connected public section.

/mental-health
CLINICAL EDUCATION — NOT DIAGNOSIS
09

Recovery Accommodation Reintegration

Continue this path in the connected public section.

/mental-health/recovery-accommodation-reintegration
REAL-WORLD INTERPRETIVE
10

Accessibility, Encoding, Bidirectional Text, and Name Integrity

A release audit that treats readable scripts, correct ordering, keyboard use, screen-reader output, non-color cues, and plain-language context as part of international fairness.

/international/fairness-audits/accessibility-encoding-and-names