REAL-WORLD INTERPRETIVE
Reject the psychiatric-prison metaphor
The game does not send lawbreakers to a “mental hospital,” use clinical language as humiliation, or portray treatment as a sentence. Justice, security, and health systems remain separate in terminology, purpose, records, and authority.
REAL-WORLD INTERPRETIVE
Use a neutral consequence setting
A fictional civic review center, secure transit facility, administrative hearing space, or restorative hub can support escape fiction, restricted access, hearings, work, and reintegration without appropriating psychiatric care.
REAL-WORLD INTERPRETIVE
No diagnosis-based enforcement
A diagnosis, unusual belief, medication, trauma response, sleep loss, disability, or help-seeking never increases a warrant, suspicion, sentence, force level, contract risk, or NPC hostility.
REAL-WORLD INTERPRETIVE
Care is support, not leverage
Optional health support, accessibility, rest, sensory reduction, peer support, and referral are available without requiring a confession, mission intelligence, compliance performance, or surrender of unrelated privacy.
REAL-WORLD INTERPRETIVE
Portray people as continuing persons
Characters with psychosis, bipolar disorder, trauma, anxiety, depression, or other experiences retain ordinary life, relationships, humor, competence, disagreement, goals, recovery, and the right to refuse. They are not plot devices or automatic unreliable narrators.
REAL-WORLD INTERPRETIVE
Require lived-experience and clinical review
Any future health-related mechanic remains WIP until reviewed by compensated people with lived experience and independent regional, clinical, disability, legal, and accessibility specialists. Automated tests cannot substitute for that review.