Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
CLINICAL EDUCATION — NOT DIAGNOSIS

INTERNATIONAL GAME SYSTEMS

Mental Health Is Not a Punishment, Crime Class, or Reliability Meter

A direct design prohibition against using hospitals, diagnoses, symptoms, treatment, distress, or help-seeking as carceral scenery, criminal status, forced-labor justification, or shorthand for danger.

LEVEL 1

ORIENTATION

Why this matters

CLINICAL EDUCATION — NOT DIAGNOSIS

One-sentence brief

Several supplied design reports propose a “mental hospital” punishment loop. The public design rejects that framing because it stigmatizes care, conflates illness with wrongdoing, and turns a real support institution into a threat.

REAL-WORLD INTERPRETIVE

Three key points

  1. Use neutral fictional detention or administrative-review settings when a consequence system requires custody.
  2. Diagnosis and distress never determine guilt, danger, truthfulness, or sentence.
  3. Care remains voluntary, private, person-centred, and separate from punishment wherever possible.
LEVEL 2

WORKING BRIEF

Evidence, context, and limits

REAL-WORLD INTERPRETIVE

Reject the psychiatric-prison metaphor

The game does not send lawbreakers to a “mental hospital,” use clinical language as humiliation, or portray treatment as a sentence. Justice, security, and health systems remain separate in terminology, purpose, records, and authority.

REAL-WORLD INTERPRETIVE

Use a neutral consequence setting

A fictional civic review center, secure transit facility, administrative hearing space, or restorative hub can support escape fiction, restricted access, hearings, work, and reintegration without appropriating psychiatric care.

REAL-WORLD INTERPRETIVE

No diagnosis-based enforcement

A diagnosis, unusual belief, medication, trauma response, sleep loss, disability, or help-seeking never increases a warrant, suspicion, sentence, force level, contract risk, or NPC hostility.

REAL-WORLD INTERPRETIVE

Care is support, not leverage

Optional health support, accessibility, rest, sensory reduction, peer support, and referral are available without requiring a confession, mission intelligence, compliance performance, or surrender of unrelated privacy.

REAL-WORLD INTERPRETIVE

Portray people as continuing persons

Characters with psychosis, bipolar disorder, trauma, anxiety, depression, or other experiences retain ordinary life, relationships, humor, competence, disagreement, goals, recovery, and the right to refuse. They are not plot devices or automatic unreliable narrators.

REAL-WORLD INTERPRETIVE

Require lived-experience and clinical review

Any future health-related mechanic remains WIP until reviewed by compensated people with lived experience and independent regional, clinical, disability, legal, and accessibility specialists. Automated tests cannot substitute for that review.

LEVEL 3

COMPLETE DOSSIER

Limitations, game links, and review context

DISPUTED / MULTIPLE ACCOUNTS

Known limitations and gaps

  • These pages are authored design syntheses, not independent validation of every claim in the supplied reports.
  • No country, culture, language, religion, diagnosis, disability, migration status, income level, or region is assigned a hidden competence, honesty, criminality, loyalty, or risk modifier.
  • The public edition omits operational intrusion, evasion, targeting, coercion, weapons, exploit, and real-person profiling instructions.
  • Regional, economic, accessibility, clinical, lived-experience, legal, privacy, and consumer-protection review remain open human gates.
  • RogueIntelligence.org remains authoritative for live game state; these pages describe design principles and correction boundaries.
LEVEL 4

RESEARCH EDITION

Sources, methods, and stable links

REAL-WORLD VERIFIED

Method and corrections

This page follows the public method for provenance, confidence, source independence, alternative accounts, limitations, review state, and visible correction.

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CONTINUE

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