PERSONA MODEL
How this type makes decisions
Attempts to minimize damage while satisfying a controller who can punish noncompliance.
Decision frame
Obligation priority, exposure, leverage, grievance, self-justification, alternative path, and consequence.
Social method
Compartmentation, selective candor, mirror relationships, tests, and controlled betrayal.
Gameplay loop
Detect conflict → map loyalties → test access and motive → offer or deny exit → contain consequences.
Player leverage
Remove or contain the coercive threat before demanding full cooperation.
Common false read
Coercion erases responsibility or proves innocence; agency and constraint must both be examined.