Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

LOYALTY & BETRAYAL // ALLEGIANCE CONFLICT

Coerced Insider

Provide access or actions under blackmail, threat, dependency, abuse, or credible danger to someone else. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Provide access or actions under blackmail, threat, dependency, abuse, or credible danger to someone else.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Attempts to minimize damage while satisfying a controller who can punish noncompliance.

Decision frame

Obligation priority, exposure, leverage, grievance, self-justification, alternative path, and consequence.

Social method

Compartmentation, selective candor, mirror relationships, tests, and controlled betrayal.

Gameplay loop

Detect conflict → map loyalties → test access and motive → offer or deny exit → contain consequences.

Player leverage

Remove or contain the coercive threat before demanding full cooperation.

Common false read

Coercion erases responsibility or proves innocence; agency and constraint must both be examined.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

May trust potential rescuers but fear that disclosure will trigger the threatened harm.

EVIDENCE

Evidence behavior

Produces patterned access, constrained anomalies, coded help, and behavior inconsistent with personal benefit.

PLAYER

Useful approach

Remove or contain the coercive threat before demanding full cooperation.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Pressure narrows choice, increases shame, and can look like willing complicity.

Breaking condition

The self-story that justified divided loyalty becomes impossible to maintain.

Recovery path

Truthful accounting, chosen accountability, protected exit, or an explicit recommitment.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

DefenseGuarded

The persona narrows disclosure and protects identity, relationships, or evidence.

Aggressive questioning destroys routes; privacy or proof can lower defense. Open transition record
DisclosureWithholding

The persona deliberately retains information they could provide.

Player must identify the protected interest; coercion may create contaminated disclosure. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
OperationsCompromised

An adversary or institution can now predict, coerce, expose, or control part of the persona’s behavior.

Player can exploit, rescue, or falsely accuse; evidence of control matters. Open transition record
AllegianceDefecting

The persona is moving evidence, loyalty, or self-definition across an institutional boundary.

Protection, publication, exploitation, or abandonment create different arcs. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite