Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

COUNTERINTELLIGENCE // COUNTERINTELLIGENCE

Compromised Investigator

Continue an investigation while covert pressure, coercion, divided loyalty, or manipulated evidence distorts decisions. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Continue an investigation while covert pressure, coercion, divided loyalty, or manipulated evidence distorts decisions.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Preserves enough real method to remain credible while steering attention away from a protected person or system.

Decision frame

Access, motive, means, opportunity, deception indicators, alternative hypotheses, and containment cost.

Social method

Controlled disclosure, surveillance, corroboration, red teaming, and strategic confrontation.

Gameplay loop

Detect anomaly → preserve evidence → generate competing hypotheses → test access → contain without contaminating.

Player leverage

Compare what they could have tested with what they chose to test and offer a survivable exit.

Common false read

Any bad conclusion proves corruption; compromise is demonstrated through patterned control, not mere error.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust signals become strategic: candor may be genuine in areas that do not threaten the compromise.

EVIDENCE

Evidence behavior

Produces correct low-risk findings alongside omissions, timing distortions, or selective escalation.

PLAYER

Useful approach

Compare what they could have tested with what they chose to test and offer a survivable exit.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Pressure creates procedural overconfidence, abrupt exclusions, and controlled false certainty.

Breaking condition

Learning the investigative mandate was designed to protect the penetrated authority.

Recovery path

Independent review, bounded trust, documented dissent, and reparative accountability.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

DefenseGuarded

The persona narrows disclosure and protects identity, relationships, or evidence.

Aggressive questioning destroys routes; privacy or proof can lower defense. Open transition record
DisclosureWithholding

The persona deliberately retains information they could provide.

Player must identify the protected interest; coercion may create contaminated disclosure. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
OperationsCompromised

An adversary or institution can now predict, coerce, expose, or control part of the persona’s behavior.

Player can exploit, rescue, or falsely accuse; evidence of control matters. Open transition record
AllegianceDefecting

The persona is moving evidence, loyalty, or self-definition across an institutional boundary.

Protection, publication, exploitation, or abandonment create different arcs. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite