Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

EVIDENCE & RELIABILITY PATTERNS // WITNESS AND SOURCE EVALUATION

Confident but Contaminated Witness

Report with high certainty after suggestion, repeated retelling, institutional framing, shared discussion, or exposure to altered records. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Report with high certainty after suggestion, repeated retelling, institutional framing, shared discussion, or exposure to altered records.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Confidence reflects felt coherence, not independent source quality.

Decision frame

Claim unit, source access, observation conditions, contamination, corroboration, alternatives, confidence, and urgency.

Social method

Neutral restatement, specific questions, independent verification, and transparent uncertainty.

Gameplay loop

Split claim → preserve wording → test components → update confidence → revisit without humiliation.

Player leverage

Reconstruct first disclosure, isolate independent observations, and avoid accusation.

Common false read

Contamination means intentional lying; it often occurs without awareness.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts the narrative community or authority that organized the memory.

EVIDENCE

Evidence behavior

Contains authentic fragments, borrowed details, post-event inference, and reduced source boundaries.

PLAYER

Useful approach

Reconstruct first disclosure, isolate independent observations, and avoid accusation.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Challenge can strengthen confidence if it threatens belonging or self-protection.

Breaking condition

The institution uses one mistake to erase every accurate observation.

Recovery path

Claim-level correction, preserved dignity, new corroboration, and restored agency.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
DefenseGuarded

The persona narrows disclosure and protects identity, relationships, or evidence.

Aggressive questioning destroys routes; privacy or proof can lower defense. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
DisclosureWithholding

The persona deliberately retains information they could provide.

Player must identify the protected interest; coercion may create contaminated disclosure. Open transition record
RecoveryStabilizing

Immediate threat or dysregulation is being reduced enough for choice and orientation to return.

Player gains better evidence by reducing pressure rather than winning an argument. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite