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GAME MECHANIC

PSYCHOLOGICAL EVIDENCE // PLAYER PROTOCOL

Mood-State Crosscheck

Compare espionage beliefs with mood, energy, sleep need, speech, activity, guilt, hopelessness, and psychosis outside mood episodes.

OBJECTIVESeparate valid operational work from episode-driven authority, guilt, or certainty.
GAME MECHANIC

Operational sequence

  1. Plot mood and sleep independently from the belief timeline.
  2. Record grandiosity, guilt, punishment, urgency, and risk-taking.
  3. Check whether psychosis persists outside the mood episode.
  4. Preserve valid work products and revoke only unsupported authority.
  5. Reassess after stabilization without demanding total recantation.

Failure states

  • Calling enthusiasm mania without context
  • Using guilt as confession
  • Assuming a real signal validates special status
  • Treating one stable day as final