Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

NARRATIVE & RELATIONSHIP FUNCTIONS // STORY AND SOCIAL TOPOLOGY

Conflicted Protector

Protect a person while withholding truth, restricting choices, or serving another authority. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Protect a person while withholding truth, restricting choices, or serving another authority.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Care and control are both real; the protector believes timing and containment prevent a worse outcome.

Decision frame

Information flow, relationship direction, player dependency, reversal potential, and consequence.

Social method

Role-specific: teaching, withholding, challenging, protecting, brokering, misdirecting, or opposing.

Gameplay loop

Encounter → infer function → test directionality → alter relationship → reveal or reverse function.

Player leverage

Demonstrate capacity, create safer options, and force the protector to name whose risk governs.

Common false read

Protective intent makes coercion harmless or coercion proves absence of care.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts the protected person less with risk than they trust themselves, creating paternalism.

EVIDENCE

Evidence behavior

Leaves evidence in prevented access, altered records, guarded routes, and exceptions made in private.

PLAYER

Useful approach

Demonstrate capacity, create safer options, and force the protector to name whose risk governs.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Threat intensifies control until protection becomes confinement.

Breaking condition

The relationship function conflicts with the person’s own values or hidden loyalty.

Recovery path

A new relationship contract, reversal, separation, or honest naming of the prior function.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
DefenseGuarded

The persona narrows disclosure and protects identity, relationships, or evidence.

Aggressive questioning destroys routes; privacy or proof can lower defense. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
OperationsActivated

A dormant mission, contingency, loyalty, or protective protocol becomes behaviorally dominant.

The character may become more capable and less socially available; the server’s facts still govern outcomes. Open transition record
OperationsCompromised

An adversary or institution can now predict, coerce, expose, or control part of the persona’s behavior.

Player can exploit, rescue, or falsely accuse; evidence of control matters. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite