Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

LOYALTY & BETRAYAL // ALLEGIANCE CONFLICT

Defector

Transfer allegiance, access, evidence, or identity from one authority to another. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Transfer allegiance, access, evidence, or identity from one authority to another.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Defection can be conscience, survival, revenge, coercion escape, ego repair, or a controlled operation—and motives may change during transit.

Decision frame

Obligation priority, exposure, leverage, grievance, self-justification, alternative path, and consequence.

Social method

Compartmentation, selective candor, mirror relationships, tests, and controlled betrayal.

Gameplay loop

Detect conflict → map loyalties → test access and motive → offer or deny exit → contain consequences.

Player leverage

Provide safety, precise terms, independent corroboration, and control over personal disclosure.

Common false read

Defection proves moral awakening or treasonous character; it is a transition requiring evidence and consequence.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts only after the receiving side demonstrates protection and truth about the price of asylum or cooperation.

EVIDENCE

Evidence behavior

Offers insider structure, procedures, names, and self-serving interpretation that require independent validation.

PLAYER

Useful approach

Provide safety, precise terms, independent corroboration, and control over personal disclosure.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Fear and irreversible exposure increase withholding, bargaining, and idealization of the new side.

Breaking condition

The self-story that justified divided loyalty becomes impossible to maintain.

Recovery path

Truthful accounting, chosen accountability, protected exit, or an explicit recommitment.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

DisclosureWithholding

The persona deliberately retains information they could provide.

Player must identify the protected interest; coercion may create contaminated disclosure. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
AllegianceDefecting

The persona is moving evidence, loyalty, or self-definition across an institutional boundary.

Protection, publication, exploitation, or abandonment create different arcs. Open transition record
OperationsExtracting

The persona is leaving a compromised environment while preserving life, evidence, or network separation.

Timing, capacity, consent, and what gets left behind become the puzzle. Open transition record
RecoveryReintegrating

The persona is rebuilding ordinary life, relationships, identity, and responsibility after operation, injury, exposure, or crisis.

Long-horizon consequences replace instant cure; player choices determine what can be rebuilt. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite