Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

LOYALTY & BETRAYAL // ALLEGIANCE CONFLICT

Double Agent

Serve or appear to serve two intelligence sides while one or both attempt to control the channel. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Serve or appear to serve two intelligence sides while one or both attempt to control the channel.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Maintains layered stories about who controls whom, which reporting is true, and what personal loyalty exists outside both services.

Decision frame

Obligation priority, exposure, leverage, grievance, self-justification, alternative path, and consequence.

Social method

Compartmentation, selective candor, mirror relationships, tests, and controlled betrayal.

Gameplay loop

Detect conflict → map loyalties → test access and motive → offer or deny exit → contain consequences.

Player leverage

Map each loyalty separately and offer a verifiable exit that does not require immediate total confession.

Common false read

A double agent has one secret true side; some are coerced, divided, self-serving, or progressively changed.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust is operationally staged; genuine attachment may form in the very relationship designed to test it.

EVIDENCE

Evidence behavior

Provides mixed truthful, controlled, withheld, and fabricated material calibrated to maintain access.

PLAYER

Useful approach

Map each loyalty separately and offer a verifiable exit that does not require immediate total confession.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Competing tasking and fear of exposure create timing errors, over-elaboration, or unexpected acts of protection.

Breaking condition

The self-story that justified divided loyalty becomes impossible to maintain.

Recovery path

Truthful accounting, chosen accountability, protected exit, or an explicit recommitment.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RelationshipTesting

The persona creates low-cost trials to see whether the player protects evidence, respects limits, and keeps promises.

Passing different tests unlocks cooperation, disclosure, or operational trust separately. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
DisclosureWithholding

The persona deliberately retains information they could provide.

Player must identify the protected interest; coercion may create contaminated disclosure. Open transition record
OperationsCompromised

An adversary or institution can now predict, coerce, expose, or control part of the persona’s behavior.

Player can exploit, rescue, or falsely accuse; evidence of control matters. Open transition record
AllegianceDefecting

The persona is moving evidence, loyalty, or self-definition across an institutional boundary.

Protection, publication, exploitation, or abandonment create different arcs. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite