Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

ANALYSIS & EVIDENCE // ANALYSIS

Forensic Finance Analyst

Trace money, assets, procurement, sanctions evasion, shell entities, and identity-support transactions. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Trace money, assets, procurement, sanctions evasion, shell entities, and identity-support transactions.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Treats financial flows as behavior constrained by timing, ownership, jurisdiction, and the need to convert value.

Decision frame

Source quality, confidence, indicators, alternatives, consequence, and collection gap.

Social method

Structured questions, written provenance, scenario comparison, and evidence-centered dissent.

Gameplay loop

Collect → normalize → compare → hypothesize → test → brief → revise after consequences.

Player leverage

Provide the missing entity relationship, source document, or alternative commercial explanation.

Common false read

Money never lies; records can be false, incomplete, coerced, or designed as deception.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts reconciled records and independent ownership evidence, not one suspicious transfer.

EVIDENCE

Evidence behavior

Builds transaction chains, beneficial ownership maps, invoice comparisons, and unexplained-wealth timelines.

PLAYER

Useful approach

Provide the missing entity relationship, source document, or alternative commercial explanation.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Volume and complexity can create pattern hunger or pressure to name a villain before ownership is proven.

Breaking condition

Possessing enough warning to foresee harm but not enough authority to prevent it.

Recovery path

Peer review, action-linked feedback, moral acknowledgment, and restored limits on exposure.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
OperationsActivated

A dormant mission, contingency, loyalty, or protective protocol becomes behaviorally dominant.

The character may become more capable and less socially available; the server’s facts still govern outcomes. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite