Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

EVIDENCE & RELIABILITY PATTERNS // WITNESS AND SOURCE EVALUATION

Institutionally Discredited Expert

Possess specialized knowledge or valid evidence after an institution has reframed distress, conflict, status, or rule violation as proof of unreliability. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Possess specialized knowledge or valid evidence after an institution has reframed distress, conflict, status, or rule violation as proof of unreliability.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Competence can remain domain-specific and high even when functioning or interpretation changes elsewhere.

Decision frame

Claim unit, source access, observation conditions, contamination, corroboration, alternatives, confidence, and urgency.

Social method

Neutral restatement, specific questions, independent verification, and transparent uncertainty.

Gameplay loop

Split claim → preserve wording → test components → update confidence → revisit without humiliation.

Player leverage

Reproduce one task under fair conditions and preserve the distinction between competence and conclusion.

Common false read

A diagnosis or disciplinary record globally nullifies expertise.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts listeners who test work rather than accepting either institutional dismissal or total vindication.

EVIDENCE

Evidence behavior

Provides technical detail, reproducible procedure, and knowledge boundaries alongside contested interpretation.

PLAYER

Useful approach

Reproduce one task under fair conditions and preserve the distinction between competence and conclusion.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Repeated invalidation can produce defensiveness, overstatement, withdrawal, or reckless disclosure.

Breaking condition

The institution uses one mistake to erase every accurate observation.

Recovery path

Claim-level correction, preserved dignity, new corroboration, and restored agency.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

DefenseGuarded

The persona narrows disclosure and protects identity, relationships, or evidence.

Aggressive questioning destroys routes; privacy or proof can lower defense. Open transition record
RelationshipTesting

The persona creates low-cost trials to see whether the player protects evidence, respects limits, and keeps promises.

Passing different tests unlocks cooperation, disclosure, or operational trust separately. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
RecoveryReintegrating

The persona is rebuilding ordinary life, relationships, identity, and responsibility after operation, injury, exposure, or crisis.

Long-horizon consequences replace instant cure; player choices determine what can be rebuilt. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite