Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

LOYALTY & BETRAYAL // ALLEGIANCE CONFLICT

Mole / Embedded Insider

Use legitimate institutional access to supply a hidden sponsor over time. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Use legitimate institutional access to supply a hidden sponsor over time.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Normal work, grievance, ideology, money, coercion, ego, and self-justification coexist with clandestine transfer.

Decision frame

Obligation priority, exposure, leverage, grievance, self-justification, alternative path, and consequence.

Social method

Compartmentation, selective candor, mirror relationships, tests, and controlled betrayal.

Gameplay loop

Detect conflict → map loyalties → test access and motive → offer or deny exit → contain consequences.

Player leverage

Expose the gap between the self-story and the human consequences while preserving a route to stop further harm.

Common false read

Moles are obvious villains or socially detached; many preserve ordinary relationships and patriotic self-concepts.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts the sponsor selectively and may remain sincerely attached to colleagues being betrayed.

EVIDENCE

Evidence behavior

Leaves access-correlated damage, unexplained contact, security deviations, and behavioral adaptation to collection needs.

PLAYER

Useful approach

Expose the gap between the self-story and the human consequences while preserving a route to stop further harm.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Investigation pressure produces compartmentation, blame shifting, evidence destruction, or a bid for recognition.

Breaking condition

The self-story that justified divided loyalty becomes impossible to maintain.

Recovery path

Truthful accounting, chosen accountability, protected exit, or an explicit recommitment.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

OperationsDormant

The persona is maintaining ordinary life while an operational capability or obligation remains inactive.

Player can discover preparation without proving an active conspiracy. Open transition record
OperationsActivated

A dormant mission, contingency, loyalty, or protective protocol becomes behaviorally dominant.

The character may become more capable and less socially available; the server’s facts still govern outcomes. Open transition record
DefenseGuarded

The persona narrows disclosure and protects identity, relationships, or evidence.

Aggressive questioning destroys routes; privacy or proof can lower defense. Open transition record
OperationsCompromised

An adversary or institution can now predict, coerce, expose, or control part of the persona’s behavior.

Player can exploit, rescue, or falsely accuse; evidence of control matters. Open transition record
StressCornered

The persona perceives no safe reversible option.

Player can widen options, exploit desperation, or trigger irreversible action. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite