Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

COUNTERINTELLIGENCE // COUNTERINTELLIGENCE

Mole Hunter

Identify a clandestine insider through access, behavior, damage, and controlled tests. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Identify a clandestine insider through access, behavior, damage, and controlled tests.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Builds competing hypotheses around who could act, who benefited, what changed, and which evidence may itself be planted.

Decision frame

Access, motive, means, opportunity, deception indicators, alternative hypotheses, and containment cost.

Social method

Controlled disclosure, surveillance, corroboration, red teaming, and strategic confrontation.

Gameplay loop

Detect anomaly → preserve evidence → generate competing hypotheses → test access → contain without contaminating.

Player leverage

Offer disconfirming evidence and a method that can falsify the favored theory.

Common false read

Skepticism equals paranoia; disciplined skepticism differs from unbounded suspicion.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust is provisional and method-specific; no one is cleared forever.

EVIDENCE

Evidence behavior

Privileges chain of custody, access matrices, temporal opportunity, and behavior after controlled disclosures.

PLAYER

Useful approach

Offer disconfirming evidence and a method that can falsify the favored theory.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Suspicion expands under pressure and can turn uncertainty into accusation.

Breaking condition

Learning the investigative mandate was designed to protect the penetrated authority.

Recovery path

Independent review, bounded trust, documented dissent, and reparative accountability.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipTesting

The persona creates low-cost trials to see whether the player protects evidence, respects limits, and keeps promises.

Passing different tests unlocks cooperation, disclosure, or operational trust separately. Open transition record
DefenseGuarded

The persona narrows disclosure and protects identity, relationships, or evidence.

Aggressive questioning destroys routes; privacy or proof can lower defense. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
StressCornered

The persona perceives no safe reversible option.

Player can widen options, exploit desperation, or trigger irreversible action. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite