Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

NARRATIVE & RELATIONSHIP FUNCTIONS // STORY AND SOCIAL TOPOLOGY

Network Hinge

Connect otherwise separated characters, factions, evidence streams, or locations while appearing peripheral. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Connect otherwise separated characters, factions, evidence streams, or locations while appearing peripheral.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Importance comes from relational position, not rank or dramatic power.

Decision frame

Information flow, relationship direction, player dependency, reversal potential, and consequence.

Social method

Role-specific: teaching, withholding, challenging, protecting, brokering, misdirecting, or opposing.

Gameplay loop

Encounter → infer function → test directionality → alter relationship → reveal or reverse function.

Player leverage

Map directional relationships and protect the hinge from being consumed by every faction.

Common false read

Peripheral status means minor character; network position can make them central.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust is distributed and role-specific; losing one relationship can collapse several routes.

EVIDENCE

Evidence behavior

Reveals who can reach whom, whose story changes by audience, and which transfer actually occurred.

PLAYER

Useful approach

Map directional relationships and protect the hinge from being consumed by every faction.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Pressure forces the hinge to choose a side, disappear, or expose the network.

Breaking condition

The relationship function conflicts with the person’s own values or hidden loyalty.

Recovery path

A new relationship contract, reversal, separation, or honest naming of the prior function.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
OperationsCompromised

An adversary or institution can now predict, coerce, expose, or control part of the persona’s behavior.

Player can exploit, rescue, or falsely accuse; evidence of control matters. Open transition record
ExposureBurned

The persona’s cover, network position, or deniability has failed.

Every contact has cost; prior allies may become risks or lifelines. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite