Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

CLINICAL & INSTITUTIONAL // CLINICAL AND INSTITUTIONAL POWER

Occupational Psychologist

Assess how role demands, secrecy, stress, values, cognition, and organizational systems affect performance and well-being. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Assess how role demands, secrecy, stress, values, cognition, and organizational systems affect performance and well-being.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Separates selection, support, treatment, security, and command decisions that institutions often try to collapse.

Decision frame

Capacity, consent, safety, urgency, confidentiality, evidence, least coercive option, and dual loyalty.

Social method

Stabilization, observation, protected conversation, collaborative explanation, and documented uncertainty.

Gameplay loop

Observe → reduce urgency → separate claim from state → preserve evidence → offer choices → revisit longitudinally.

Player leverage

Make the dual-role boundary explicit and provide independent review.

Common false read

Psychological assessment can predict loyalty or diagnose from tradecraft; it cannot.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust depends on clear confidentiality boundaries and evidence that help-seeking will not be weaponized.

EVIDENCE

Evidence behavior

Uses structured assessment, history, observed change, role analysis, and organizational context.

PLAYER

Useful approach

Make the dual-role boundary explicit and provide independent review.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Pressure to protect the institution can distort assessment into clearance management.

Breaking condition

Being ordered to weaponize care or discovering that treatment records were operational cover.

Recovery path

Restored consent, independent review, continuity of care, and accountability for coercion.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipTesting

The persona creates low-cost trials to see whether the player protects evidence, respects limits, and keeps promises.

Passing different tests unlocks cooperation, disclosure, or operational trust separately. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
OperationsCompromised

An adversary or institution can now predict, coerce, expose, or control part of the persona’s behavior.

Player can exploit, rescue, or falsely accuse; evidence of control matters. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite