Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

NARRATIVE & RELATIONSHIP FUNCTIONS // STORY AND SOCIAL TOPOLOGY

Reluctant Mentor

Possess knowledge or skill the player needs while resisting responsibility for another recruit, patient, or operative. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Possess knowledge or skill the player needs while resisting responsibility for another recruit, patient, or operative.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Teaching reopens prior failure, guilt, danger, or attachment, so instruction arrives through tests and bounded tasks.

Decision frame

Information flow, relationship direction, player dependency, reversal potential, and consequence.

Social method

Role-specific: teaching, withholding, challenging, protecting, brokering, misdirecting, or opposing.

Gameplay loop

Encounter → infer function → test directionality → alter relationship → reveal or reverse function.

Player leverage

Demonstrate judgment, protect a prior lesson, and accept limits on intimacy.

Common false read

Mentor means benevolent authority or hidden omniscience.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts students who learn without demanding confession or hero worship.

EVIDENCE

Evidence behavior

Reveals procedures, cautionary omissions, and the shape of old mistakes.

PLAYER

Useful approach

Demonstrate judgment, protect a prior lesson, and accept limits on intimacy.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

A crisis can turn restraint into over-control or sudden protective action.

Breaking condition

The relationship function conflicts with the person’s own values or hidden loyalty.

Recovery path

A new relationship contract, reversal, separation, or honest naming of the prior function.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipTesting

The persona creates low-cost trials to see whether the player protects evidence, respects limits, and keeps promises.

Passing different tests unlocks cooperation, disclosure, or operational trust separately. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
DefenseGuarded

The persona narrows disclosure and protects identity, relationships, or evidence.

Aggressive questioning destroys routes; privacy or proof can lower defense. Open transition record
OperationsActivated

A dormant mission, contingency, loyalty, or protective protocol becomes behaviorally dominant.

The character may become more capable and less socially available; the server’s facts still govern outcomes. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite