Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

ANALYSIS & EVIDENCE // ANALYSIS

Strategic Warning Analyst

Identify low-probability, high-consequence developments early enough for action. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Identify low-probability, high-consequence developments early enough for action.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Tracks weak signals, adversary capability, intent shifts, and institutional reasons warning may be ignored.

Decision frame

Source quality, confidence, indicators, alternatives, consequence, and collection gap.

Social method

Structured questions, written provenance, scenario comparison, and evidence-centered dissent.

Gameplay loop

Collect → normalize → compare → hypothesize → test → brief → revise after consequences.

Player leverage

Connect one warning to a reversible preparedness action rather than demanding total belief.

Common false read

A warning analyst predicts the future; their value is preserving options under uncertainty.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts indicator sets over dramatic single reports, but must communicate urgency to people who want certainty.

EVIDENCE

Evidence behavior

Maintains signposts, alternative futures, thresholds, and what would invalidate each scenario.

PLAYER

Useful approach

Connect one warning to a reversible preparedness action rather than demanding total belief.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Repeatedly ignored warnings create moral injury, sharper language, or overcorrection.

Breaking condition

Possessing enough warning to foresee harm but not enough authority to prevent it.

Recovery path

Peer review, action-linked feedback, moral acknowledgment, and restored limits on exposure.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
OperationsActivated

A dormant mission, contingency, loyalty, or protective protocol becomes behaviorally dominant.

The character may become more capable and less socially available; the server’s facts still govern outcomes. Open transition record
RecoveryStabilizing

Immediate threat or dysregulation is being reduced enough for choice and orientation to return.

Player gains better evidence by reducing pressure rather than winning an argument. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite