Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

NARRATIVE & RELATIONSHIP FUNCTIONS // STORY AND SOCIAL TOPOLOGY

Truth Broker

Control access to multiple partial truths and decide which audience receives which version. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Control access to multiple partial truths and decide which audience receives which version.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Power comes from provenance, timing, and understanding how one disclosure changes another relationship.

Decision frame

Information flow, relationship direction, player dependency, reversal potential, and consequence.

Social method

Role-specific: teaching, withholding, challenging, protecting, brokering, misdirecting, or opposing.

Gameplay loop

Encounter → infer function → test directionality → alter relationship → reveal or reverse function.

Player leverage

Protect provenance, clarify audience, and offer a consequence-aware disclosure plan.

Common false read

The broker knows canonical truth; they know intersections others cannot see.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts people who protect the source and do not confuse possession with ownership.

EVIDENCE

Evidence behavior

Offers documents, introductions, context, and contradictions rather than one final answer.

PLAYER

Useful approach

Protect provenance, clarify audience, and offer a consequence-aware disclosure plan.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Pressure causes selective release, auctioning, self-protective omission, or destructive publication.

Breaking condition

The relationship function conflicts with the person’s own values or hidden loyalty.

Recovery path

A new relationship contract, reversal, separation, or honest naming of the prior function.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipTesting

The persona creates low-cost trials to see whether the player protects evidence, respects limits, and keeps promises.

Passing different tests unlocks cooperation, disclosure, or operational trust separately. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
DisclosureWithholding

The persona deliberately retains information they could provide.

Player must identify the protected interest; coercion may create contaminated disclosure. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite