Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
REAL-WORLD INTERPRETIVE

INTERNATIONAL GAME SYSTEMS

Currency Faucets, Sinks, Transfers, Locks, and Price Stability

A clear accounting model that distinguishes newly created currency, permanently removed currency, player-to-player transfers, and temporary escrow locks.

LEVEL 1

ORIENTATION

Why this matters

REAL-WORLD INTERPRETIVE

One-sentence brief

Calling every fee a sink or every trade a faucet obscures the real money supply. Explicit categories make inflation, deflation, scarcity, and correction understandable to players and operators.

REAL-WORLD INTERPRETIVE

Three key points

  1. Transfers move currency but do not change total supply.
  2. Escrow locks liquidity temporarily and is not a sink unless a disclosed fee is destroyed.
  3. Stability targets should protect essential access, not preserve speculative asset prices.
LEVEL 2

WORKING BRIEF

Evidence, context, and limits

REAL-WORLD INTERPRETIVE

Four different flows

A faucet creates currency. A sink destroys it. A transfer moves existing value between accounts. A lock temporarily removes value from immediate circulation. The ledger records all four so design decisions are auditable.

REAL-WORLD INTERPRETIVE

Mix rewards instead of printing only cash

Missions can combine currency, consumables, access, reputation, information, and one-time benefits. Cash emission remains bounded and announced; repeated farming can taper without secretly changing an accepted contract.

REAL-WORLD INTERPRETIVE

Use a diverse, proportionate sink portfolio

Small market fees, optional convenience services, maintenance, repair, crafting consumption, and aspirational cosmetics can spread demand. Essential participation should not depend on punitive fees, and wealthy players should not escape all sinks because fixed costs became trivial.

REAL-WORLD INTERPRETIVE

Deflation and stagnation also matter

Overly aggressive sinks can make players hoard, stop trading, or abandon housing and crafting. Operators monitor liquidity, transaction volume, essential prices, and completion rates rather than celebrating currency destruction by itself.

REAL-WORLD INTERPRETIVE

No silent central bank

Material changes to emission, taxes, upkeep, or rewards are announced with reasons, effective dates, expected effects, and a correction path. Accepted contracts retain their disclosed settlement rules unless a security emergency requires a logged intervention.

REAL-WORLD INTERPRETIVE

Do not export one monetary metaphor

The game may borrow ideas from many real and virtual economies, but no country’s currency regime is treated as morally superior or naturally suited to a population. The model is fictional, transparent, and tested against global access outcomes.

LEVEL 3

COMPLETE DOSSIER

Limitations, game links, and review context

DISPUTED / MULTIPLE ACCOUNTS

Known limitations and gaps

  • These pages are authored design syntheses, not independent validation of every claim in the supplied reports.
  • No country, culture, language, religion, diagnosis, disability, migration status, income level, or region is assigned a hidden competence, honesty, criminality, loyalty, or risk modifier.
  • The public edition omits operational intrusion, evasion, targeting, coercion, weapons, exploit, and real-person profiling instructions.
  • Regional, economic, accessibility, clinical, lived-experience, legal, privacy, and consumer-protection review remain open human gates.
  • RogueIntelligence.org remains authoritative for live game state; these pages describe design principles and correction boundaries.
LEVEL 4

RESEARCH EDITION

Sources, methods, and stable links

REAL-WORLD VERIFIED

Method and corrections

This page follows the public method for provenance, confidence, source independence, alternative accounts, limitations, review state, and visible correction.

NEXT

CONTINUE

Related learning