Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

EVIDENCE & RELIABILITY PATTERNS // WITNESS AND SOURCE EVALUATION

Accurate Observation / Unsupported Theory

Observe a real anomaly but attach a broader causal explanation not established by the evidence. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Observe a real anomaly but attach a broader causal explanation not established by the evidence.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Perceptual access and interpretive certainty are separate; one can be strong while the other is weak.

Decision frame

Claim unit, source access, observation conditions, contamination, corroboration, alternatives, confidence, and urgency.

Social method

Neutral restatement, specific questions, independent verification, and transparent uncertainty.

Gameplay loop

Split claim → preserve wording → test components → update confidence → revisit without humiliation.

Player leverage

Confirm or refute the smallest testable component first.

Common false read

Being wrong about the theory makes the observation false, or a verified anomaly proves the theory.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust grows when others verify the observation without humiliating the person for the theory.

EVIDENCE

Evidence behavior

Offers precise sensory or procedural detail mixed with inferential leaps.

PLAYER

Useful approach

Confirm or refute the smallest testable component first.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Dismissal intensifies theory defense; respectful decomposition improves evidence quality.

Breaking condition

The institution uses one mistake to erase every accurate observation.

Recovery path

Claim-level correction, preserved dignity, new corroboration, and restored agency.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
RecoveryStabilizing

Immediate threat or dysregulation is being reduced enough for choice and orientation to return.

Player gains better evidence by reducing pressure rather than winning an argument. Open transition record
RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite